Understand Necramech Hydraulics
Useful when…
- Increase Necramech jump height for movement or navigation where greater vertical reach is useful.
- Choose it for jump height rather than for airborne damage reduction or slide attack damage.
What does it change?
This standard Necramech mod increases Jump Height by +30% at rank 0, +90% at rank 2, and +120% at rank 3. It is a jump-height bonus; no additional effect on damage taken, hover efficiency, or slide attacks is listed.
When should you consider it?
Use Hydraulics when higher jumps would help your Necramech’s movement or navigation. Necramech Aviator instead reduces damage by 40% while airborne, and Necramech Blitz adds 80% Slide Attack Damage. Those conditional damage effects are distinct from jump height; consider Aviator for its airborne damage reduction condition or Blitz for slide attack damage, rather than expecting either from Hydraulics.
How should you rank it?
Hydraulics has three ranks, Naramon polarity, and base drain of 6. Rank 2 gives +90% Jump Height, with the maximum rank reaching +120%. The listed fusion steps cost 20 Endo and 966 Credits from rank 0 to 1, 40 Endo and 1,932 Credits from rank 1 to 2, and 80 Endo and 3,864 Credits from rank 2 to 3. Each rank adds 30 percentage points; weigh the last increase against its listed cost and the value of other Necramech mod choices.
What are its limits?
Do not assume that a higher jump triggers damage reduction or that the mod improves airborne protection; Aviator’s listed effect is a separate damage-reduction bonus while airborne.
Limitations and tradeoffs
- It increases jump height but does not list damage, damage reduction, or slide-attack effects.
- The final rank costs 80 Endo and 3,864 Credits for the increase from +90% to +120% Jump Height.
Common mistakes to avoid
- Expecting increased jump height to reduce damage while airborne.
- Confusing jump height with slide attack damage.






