Understand Necramech Stretch
Useful when…
- Use it when you want more Ability Range for your Necramech abilities.
- Choose ranks according to how much of the listed range bonus is useful and the fusion cost you want to spend.
Effect and rank progression
The listed bonus is +7.5% Ability Range at rank 0, +30% at rank 3, and +45% at rank 5. Ability Range is distinct from Melee Range: Necramech Reach lists +1 Melee Range instead. The effect details do not describe how any particular ability uses range.
Slot fit and fusion costs
This standard Necramech mod has Naramon polarity, base drain 4, and maximum rank 5. Listed fusion examples are 20 Endo and 966 Credits from rank 0 to 1, 80 Endo and 3,864 Credits from rank 2 to 3, and 320 Endo and 15,456 Credits from rank 4 to 5. Higher ranks increase the stated Ability Range bonus, with the listed rank 4-to-5 step costing more than the earlier examples.
Other ability properties
Necramech Continuity lists +30% Ability Duration, while Necramech Intensify lists +30% Ability Strength. These affect different named properties from Stretch’s Ability Range, so they are alternatives to consider only when their respective property is the one you want.
Listed sources
The listed sources include Necramech (Tier 3) and several Deimos/Cambion Drift Isolation Vault and Arcana Isolation Vault Rotation A entries. The supplied listings show different chances for these entries; they are source-specific.
Limitations and tradeoffs
- It occupies a standard mod slot and has base drain 4.
- Its usefulness depends on whether the abilities in use benefit from Ability Range; the supplied details do not explain each ability’s range behavior.
Common mistakes to avoid
- Reading Ability Range as Melee Range.
- Assuming the listed percentage guarantees a particular effect for every ability.
- Spending fusion resources on a higher rank without weighing its additional range against the listed cost.






