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Necramech Reach
Warframe · Mod

Necramech Reach

Necramech melee-range mod

Released Aug 25, 2020

Necramech Reach increases Melee Range, reaching +1 at rank 3. Consider it when greater reach would help your Necramech melee attacks connect; it does not increase melee damage or attack speed.

TypeNecramechPolaritymaduraiMax rank3Base drain4VariantStandardRarityCommon
Necramech Reach GUIDE

Understand Necramech Reach

Useful when…

  • Increase the range of Necramech melee attacks.
  • Consider it when greater reach matters more than Fury’s attack-speed bonus or Pressure Point’s damage bonus.

What does it improve?

This standard Necramech mod adds Melee Range: +0.25 at rank 0, +0.75 at rank 2, and +1 at rank 3. The listed effect is range, not damage or attack speed.

When is extra reach useful?

Consider Reach when you want Necramech melee attacks to have greater range. Necramech Fury increases Melee Attack Speed by up to 40% at rank 3; Necramech Pressure Point increases Melee Damage by up to 60% at rank 5. These mods serve different melee priorities, so Reach is most relevant when range is the property you want to improve.

How should you rank it?

Reach has three ranks, Madurai polarity, and base drain of 4. Rank 2 gives +0.75 Melee Range and the final rank reaches +1. The listed fusion steps cost 10 Endo and 483 Credits from rank 0 to 1, 20 Endo and 966 Credits from rank 1 to 2, and 40 Endo and 1,932 Credits from rank 2 to 3. The last rank adds 0.25 range at the listed cost; weigh that increase against other Necramech mod choices.

wiki.warframe.com ↗

What should you avoid assuming?

Do not treat its range bonus as faster melee attacks or more damage per hit; Fury and Pressure Point list those separate stats.

Limitations and tradeoffs

  • The mod improves Melee Range only; it does not increase melee damage or attack speed.
  • The final rank adds 0.25 range and costs 40 Endo and 1,932 Credits in the listed step.

Common mistakes to avoid

  • Expecting added range to increase melee damage or attack speed.
  • Ranking it without considering whether the final 0.25 range is useful for your setup.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+0.25 Melee Range400
1+0.5 Melee Range510483
2+0.75 Melee Range6301,449
3+1 Melee Range7703,381

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Necramech Reach — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

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