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Parry
Warframe · Mod

Parry

Melee Exilus parry augment

Released Sep 13, 2013

Parry adds a chance to open enemies to Finisher Attacks after the Warframe blocks melee. Consider it if you deliberately block melee attacks and want a chance to create finisher opportunities; it does not itself increase melee damage.

TypeMeleePolarityvazarinMax rank5Base drain2VariantStandardRarityCommon
Parry GUIDE

Understand Parry

Useful when…

  • Create finisher openings after blocking melee attacks.
  • Use a melee Exilus slot for a block-triggered finisher chance.

Trigger and chance

The effect triggers after the Warframe blocks melee. It provides a 16% chance at rank 0, 64% at rank 3, and 96% at rank 5 to open enemies to Finisher Attacks. The chance is conditional on blocking melee; it is not a passive finisher chance on ordinary attacks.

wiki.warframe.com ↗

Slot and alternatives

Parry is a standard melee Exilus mod with Vazarin polarity and base drain 2. Flawed Parry is the listed lower-effect, flawed version and is incompatible with Parry. Amalgam Organ Shatter instead adds critical damage and heavy-attack wind-up speed, while Auger Strike adds Puncture; those serve damage or attack-stat goals rather than this block-triggered finisher condition.

Rank investment

The mod ranks from 0 to 5, increasing the chance to open enemies after a block. The listed rank 4 to 5 step costs 160 Endo and 7,728 credits for the rise from 80% to 96%. Consider the investment if you use the block trigger often enough to value that higher chance.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Its finisher opening depends on blocking an enemy melee attack.
  • It uses a melee Exilus slot and does not list direct damage bonuses.

Common mistakes to avoid

  • Expecting the effect to trigger from ordinary melee attacks without blocking.
  • Equipping it with Flawed Parry despite their stated incompatibility.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+16% chance to open enemies to Finisher Attacks after Warframe blocks Melee200
1+32% chance to open enemies to Finisher Attacks after Warframe blocks Melee310483
2+48% chance to open enemies to Finisher Attacks after Warframe blocks Melee4301,449
3+64% chance to open enemies to Finisher Attacks after Warframe blocks Melee5703,381
4+80% chance to open enemies to Finisher Attacks after Warframe blocks Melee61507,245
5+96% chance to open enemies to Finisher Attacks after Warframe blocks Melee731014,973

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Parry — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+16% chance to open enemies to Finisher Attacks after Warframe blocks Melee200
1+32% chance to open enemies to Finisher Attacks after Warframe blocks Melee310483
2+48% chance to open enemies to Finisher Attacks after Warframe blocks Melee4301,449
3+64% chance to open enemies to Finisher Attacks after Warframe blocks Melee5703,381
4+80% chance to open enemies to Finisher Attacks after Warframe blocks Melee61507,245
5+96% chance to open enemies to Finisher Attacks after Warframe blocks Melee731014,973

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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