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Physique
Warframe · Mod

Physique

Squad health Aura mod

Released Dec 18, 2012

Physique is an Aura that increases the squad’s maximum Health. Consider it when extra maximum Health is useful to the squad; its benefit is a larger health pool, not health regeneration.

TypeAuraPolarityvazarinMax rank5Base drain-2VariantStandardRarityUncommon
Physique GUIDE

Understand Physique

Useful when…

  • Increase squad maximum Health with an Aura slot.
  • Choose a health-pool bonus rather than regeneration or airborne damage reduction.

Effect and application

Physique is a standard Aura with Vazarin polarity. It grants +3% Maximum Health at rank 0, +13% at rank 3, and +20% at rank 5 to the squad. Its Aura slot type distinguishes it from ordinary standard mods.

Alternatives by purpose

Dreamer’s Bond lists Energy regeneration and Health regeneration for the squad; Rejuvenation lists Health regeneration. Aerodynamic instead reduces squad damage while airborne and adds Aim Glide and Wall Latch time. Those are different benefits: Physique increases maximum Health rather than regenerating it or conditioning protection on being airborne.

Ranking and limits

The mod reaches rank 5. The listed rank 4-to-5 step costs 320 Endo and 15,456 Credits. Rank it when the additional maximum Health is worth the resources; the provided effect does not describe healing, regeneration, or damage reduction.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Uses the Aura slot, which could provide another squad effect.
  • Maximum Health does not itself restore lost Health.

Common mistakes to avoid

  • Expecting Physique to heal or regenerate Health.
  • Confusing maximum Health with damage reduction.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad gains +3% Maximum Health200
1Squad gains +7% Maximum Health320966
2Squad gains +10% Maximum Health4602,898
3Squad gains +13% Maximum Health51406,762
4Squad gains +17% Maximum Health630014,490
5Squad gains +20% Maximum Health762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Physique — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad gains +3% Maximum Health200
1Squad gains +7% Maximum Health320966
2Squad gains +10% Maximum Health4602,898
3Squad gains +13% Maximum Health51406,762
4Squad gains +17% Maximum Health630014,490
5Squad gains +20% Maximum Health762029,946

Aura/Stance polarity changes added capacity.

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