Understand Aerodynamic
Useful when…
- Add airborne damage reduction and movement duration for the squad.
- Support a squad that frequently uses aim glides or wall latches.
Team effect
Aerodynamic affects the squad. At rank 0 it grants 4% reduced damage while airborne, plus 1 second of Aim Glide and 2 seconds of Wall Latch duration. At rank 5 those values become 24%, 6 seconds, and 12 seconds. It is an Aura mod with Vazarin polarity and a listed base drain of -2.
When it fits
Consider it if your squad’s movement regularly keeps players airborne or makes use of Aim Glide and Wall Latch. It combines defensive and movement-duration benefits, but the damage reduction is conditional on being airborne. Physique instead adds maximum health, Dead Eye increases squad sniper rifle damage, and Dreamer’s Bond adds energy and health regeneration. Those options support different needs, rather than duplicating Aerodynamic’s airborne effects.
Rank and slot tradeoff
The mod has five ranks. At rank 3 the listed effects are 16% airborne damage reduction, 4 seconds of Aim Glide, and 8 seconds of Wall Latch. Rank 5 reaches 24%, 6 seconds, and 12 seconds. Example costs rise from 30 Endo and 1,449 credits for rank 0 to 1 to 480 Endo and 23,184 credits for rank 4 to 5. Rank it if the squad benefits from stronger airborne protection and duration; the Aura slot is still a meaningful choice. The supplied acquisition entry lists Arbitrations, Rotation A, with a 2% chance.
Limitations
The damage reduction is stated for the airborne condition. Do not assume it applies while grounded. The added durations support Aim Glide and Wall Latch specifically; the effect does not describe a general movement-speed increase.
Limitations and tradeoffs
- Squad damage reduction requires players to be airborne.
- Competes with other squad Auras that provide health, sniper damage, or regeneration effects.
Common mistakes to avoid
- Applying its damage reduction while grounded.
- Treating Aim Glide and Wall Latch duration as general movement speed.






