QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Aerodynamic
Warframe · Mod

Aerodynamic

Aura for airborne team utility

Released Sep 18, 2019

Aerodynamic grants the squad damage reduction while airborne and extends Aim Glide and Wall Latch duration. Consider it when your squad can make practical use of airborne positioning and the Aura slot.

TypeAuraPolarityvazarinMax rank5Base drain-2VariantStandardRarityRare
Aerodynamic GUIDE

Understand Aerodynamic

Useful when…

  • Add airborne damage reduction and movement duration for the squad.
  • Support a squad that frequently uses aim glides or wall latches.

Team effect

Aerodynamic affects the squad. At rank 0 it grants 4% reduced damage while airborne, plus 1 second of Aim Glide and 2 seconds of Wall Latch duration. At rank 5 those values become 24%, 6 seconds, and 12 seconds. It is an Aura mod with Vazarin polarity and a listed base drain of -2.

wiki.warframe.com ↗

When it fits

Consider it if your squad’s movement regularly keeps players airborne or makes use of Aim Glide and Wall Latch. It combines defensive and movement-duration benefits, but the damage reduction is conditional on being airborne. Physique instead adds maximum health, Dead Eye increases squad sniper rifle damage, and Dreamer’s Bond adds energy and health regeneration. Those options support different needs, rather than duplicating Aerodynamic’s airborne effects.

Rank and slot tradeoff

The mod has five ranks. At rank 3 the listed effects are 16% airborne damage reduction, 4 seconds of Aim Glide, and 8 seconds of Wall Latch. Rank 5 reaches 24%, 6 seconds, and 12 seconds. Example costs rise from 30 Endo and 1,449 credits for rank 0 to 1 to 480 Endo and 23,184 credits for rank 4 to 5. Rank it if the squad benefits from stronger airborne protection and duration; the Aura slot is still a meaningful choice. The supplied acquisition entry lists Arbitrations, Rotation A, with a 2% chance.

wiki.warframe.com ↗

Limitations

The damage reduction is stated for the airborne condition. Do not assume it applies while grounded. The added durations support Aim Glide and Wall Latch specifically; the effect does not describe a general movement-speed increase.

Limitations and tradeoffs

  • Squad damage reduction requires players to be airborne.
  • Competes with other squad Auras that provide health, sniper damage, or regeneration effects.

Common mistakes to avoid

  • Applying its damage reduction while grounded.
  • Treating Aim Glide and Wall Latch duration as general movement speed.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad takes 4% reduced damage while airborne, gains +1s Aim Glide and +2s Wall Latch200
1Squad takes 8% reduced damage while airborne, gains +2s Aim Glide and +4s Wall Latch3301,449
2Squad takes 12% reduced damage while airborne, gains +3s Aim Glide and +6s Wall Latch4904,347
3Squad takes 16% reduced damage while airborne, gains +4s Aim Glide and +8s Wall Latch521010,143
4Squad takes 20% reduced damage while airborne, gains +5s Aim Glide and +10s Wall Latch645021,735
5Squad takes 24% reduced damage while airborne, gains +6s Aim Glide and +12s Wall Latch793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Aerodynamic — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad takes 4% reduced damage while airborne, gains +1s Aim Glide and +2s Wall Latch200
1Squad takes 8% reduced damage while airborne, gains +2s Aim Glide and +4s Wall Latch3301,449
2Squad takes 12% reduced damage while airborne, gains +3s Aim Glide and +6s Wall Latch4904,347
3Squad takes 16% reduced damage while airborne, gains +4s Aim Glide and +8s Wall Latch521010,143
4Squad takes 20% reduced damage while airborne, gains +5s Aim Glide and +10s Wall Latch645021,735
5Squad takes 24% reduced damage while airborne, gains +6s Aim Glide and +12s Wall Latch793044,919

Aura/Stance polarity changes added capacity.

Find your next upgrade

Details