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Power Throw
Warframe · Mod

Power Throw

Thrown-melee throw mod

Released Sep 13, 2013

Power Throw grants Punch Through and adds throw damage on consecutive throws, up to three stacks. Consider it for a thrown melee weapon when your use can sustain consecutive throws and make use of both effects.

TypeThrown MeleePolaritymaduraiMax rank5Base drain4VariantStandardRarityRare
Power Throw GUIDE

Understand Power Throw

Useful when…

  • Increase Punch Through and conditional throw damage on a thrown melee weapon.
  • Build up to three consecutive-throw stacks when pursuing the listed maximum throw bonus.

What does it do?

At rank 0, Power Throw grants +0.3 Punch Through and +16.7% throw damage on consecutive throws, up to three stacks. At rank 3, the listed values are +1.3 Punch Through and +66.7% throw damage; at maximum rank 5, they reach +2 and +100%. The consecutive-throw condition applies to the damage bonus; Punch Through is listed separately.

wiki.warframe.com ↗

What does it fit, and what does it replace?

This is a standard-slot Thrown Melee mod with Madurai polarity and base drain 4. It is explicitly incompatible with Flawed Power Throw. The flawed variant has maximum rank 3 and lower listed ceilings of +1.3 Punch Through and +66.7% throw damage at three stacks. Combo Fury and Combo Killer affect secondary weapon handling and melee combo timing, respectively, rather than improving consecutive throws.

How much should you invest?

Ranks increase the listed Punch Through and the conditional damage bonus, with the full effect at rank 5. The examples show 30 Endo and 1,449 Credits for rank 0 to 1, 120 Endo and 5,796 Credits for rank 2 to 3, and 480 Endo and 23,184 Credits for rank 4 to 5. The final steps cost much more, so rank according to how valuable the additional listed bonuses are in your thrown-melee setup.

wiki.warframe.com ↗

What should you keep in mind?

The extra throw damage is conditional on consecutive throws and is limited to three stacks. Do not count the full +100% as a permanent bonus on every attack. The supplied acquisition entries list several Spy mission rotations as well as other sources; those are recorded locations, not a guarantee of current availability.

Limitations and tradeoffs

  • The highest throw damage bonus requires consecutive throws and is capped at three stacks.
  • Maximum rank improves both effects but incurs the steepest listed Endo and Credit steps.

Common mistakes to avoid

  • Treating the three-stack throw bonus as unconditional or permanent.
  • Equipping it together with Flawed Power Throw despite the stated incompatibility.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+0.3 Punch Through
On Consecutive throw (Max stacks 3): +16.7% Throw Damage
400
1+0.7 Punch Through
On Consecutive throw (Max stacks 3): +33.3% Throw Damage
5301,449
2+1 Punch Through
On Consecutive throw (Max stacks 3): +50% Throw Damage
6904,347
3+1.3 Punch Through
On Consecutive throw (Max stacks 3): +66.7% Throw Damage
721010,143
4+1.7 Punch Through
On Consecutive throw (Max stacks 3): +83.3% Throw Damage
845021,735
5+2 Punch Through
On Consecutive throw (Max stacks 3): +100% Throw Damage
993044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Power Throw — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+0.3 Punch Through · On Consecutive throw (Max stacks 3): +16.7% Throw Damage400
1+0.7 Punch Through · On Consecutive throw (Max stacks 3): +33.3% Throw Damage5301,449
2+1 Punch Through · On Consecutive throw (Max stacks 3): +50% Throw Damage6904,347
3+1.3 Punch Through · On Consecutive throw (Max stacks 3): +66.7% Throw Damage721010,143
4+1.7 Punch Through · On Consecutive throw (Max stacks 3): +83.3% Throw Damage845021,735
5+2 Punch Through · On Consecutive throw (Max stacks 3): +100% Throw Damage993044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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