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Protective Shots
Warframe · Mod

Protective Shots

Railjack turret damage Plexus mod

Released Mar 19, 2021

Protective Shots increases Railjack turret damage while shields are above 75%, reaching +30% at rank 5. Consider it when shields are likely to remain above that threshold during turret use.

TypePlexusPolaritymaduraiMax rank5Base drain2VariantStandardRarityUncommon
Protective Shots GUIDE

Understand Protective Shots

Useful when…

  • Increasing Railjack turret damage while shield level is above 75%.
  • Using a Madurai-polarity Plexus slot with base drain 2.

Effect and condition

Protective Shots grants +5% Turret Damage at rank 0, +20% at rank 3, and +30% at rank 5, but only when shields are above 75%. It is a standard Plexus mod with Madurai polarity and base drain 2. The threshold is a condition of the bonus, not an unconditional turret increase.

Rank investment

This mod has five ranks. The listed rank 0-to-1 step costs 20 Endo and 966 Credits; rank 2-to-3 costs 80 Endo and 3,864 Credits; rank 4-to-5 costs 320 Endo and 15,456 Credits. Higher rank raises the conditional bonus, so its value depends on maintaining shields above the stated threshold.

wiki.warframe.com ↗

Other Plexus effects

Waveband Disruptor gives turret critical hits a chance to ignore enemy shields. Crimson Fugue increases turret damage after enemies are destroyed and stacks up to five times for 8 seconds. Cruising Speed increases Railjack speed when no enemies are within 3,000 meters. These have different triggers or goals; none uses Protective Shots' shield-above-75% condition.

Limitations and tradeoffs

  • The turret bonus is conditional on shields being above 75%.
  • Uses a Plexus slot and has base drain 2.

Common mistakes to avoid

  • Do not count the damage bonus while shields are at or below 75%.
  • Do not confuse turret critical-hit shield bypass or kill-triggered damage with this shield threshold effect.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+5% Turret Damage when Shields are above 75%200
1+10% Turret Damage when Shields are above 75%320966
2+15% Turret Damage when Shields are above 75%4602,898
3+20% Turret Damage when Shields are above 75%51406,762
4+25% Turret Damage when Shields are above 75%630014,490
5+30% Turret Damage when Shields are above 75%762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Protective Shots — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+5% Turret Damage when Shields are above 75%200
1+10% Turret Damage when Shields are above 75%320966
2+15% Turret Damage when Shields are above 75%4602,898
3+20% Turret Damage when Shields are above 75%51406,762
4+25% Turret Damage when Shields are above 75%630014,490
5+30% Turret Damage when Shields are above 75%762029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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