Understand Section Density
Useful when…
- Increasing turret Critical Damage in Railjack.
- Adding a critical-damage mod to a Plexus setup.
What does it improve?
Section Density grants +8.3% Turret Critical Damage at rank 0, +33.3% at rank 3, and +50% at maximum rank 5. It is a standard Madurai-polarity Plexus mod with base drain 10. The listed effect concerns turret critical damage; it does not increase critical chance.
Pairing and alternatives
Predator is a separate Plexus comparison that lists +50% Turret Critical Chance, which concerns how often critical hits occur rather than their damage. Waveband Disruptor applies when turret critical hits occur and gives them a chance to ignore enemy Shields. Crimson Fugue instead lists a turret damage bonus per enemy destroyed for 8 seconds, stacking up to five times. These options describe distinct mechanics; choose Section Density when the critical-damage bonus itself is what you want.
Rank investment
The maximum rank is 5. Listed fusion costs increase from 20 Endo and 966 Credits for 0→1 to 320 Endo and 15,456 Credits for 4→5. The last two ranks bring the listed bonus to +50%; weigh that increase against the mod’s base drain of 10 and your other Plexus needs.
Limitations and tradeoffs
- It improves critical damage rather than critical chance, shield bypass, or general turret damage.
- The listed maximum-rank bonus comes with base drain 10 and increasing fusion costs.
Common mistakes to avoid
- Reading Critical Damage as a bonus to Critical Chance.
- Assuming the listed turret bonus applies to Ordnance.






