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Semi-Shotgun Cannonade
Warframe · Mod

Semi-Shotgun Cannonade

Semi-auto shotgun damage and punch-through mod

Released Jun 18, 2024

Semi-Shotgun Cannonade adds damage and punch through to compatible semi-auto shotguns, while preventing fire rate from being modified. Consider it for a semi-auto shotgun when you value stronger shots and shots passing through lined-up targets more than fire-rate adjustments.

TypeShotgunPolarityvazarinMax rank5Base drain4VariantStandardRarityUncommon
Semi-Shotgun Cannonade GUIDE

Understand Semi-Shotgun Cannonade

Useful when…

  • Add damage and punch through to a compatible semi-auto shotgun.
  • Keep a semi-auto shotgun’s fire rate unmodified while improving its other listed stats.

Effects and compatibility

This standard shotgun mod works only with semi-auto triggers. It grants +40% damage and +0.25 punch through at rank 0, scaling to +240% damage and +1.5 punch through at rank 5. Its fire-rate restriction means the installed build cannot modify fire rate.

Rank and capacity

It has Vazarin polarity, base drain 4, and a maximum rank of 5. Supplied fusion examples range from 20 Endo and 966 Credits for ranks 0–1 to 320 Endo and 15,456 Credits for ranks 4–5. Rank it according to available capacity and how much you value the listed damage and punch through.

wiki.warframe.com ↗

Alternatives serve different goals

Accelerated Blast grants fire rate and Puncture, while Amalgam Shotgun Barrage grants fire rate and revive speed; either conflicts with Cannonade’s fire-rate restriction. Critical Deceleration raises critical chance while reducing fire rate, so it addresses a different stat combination. These comparisons do not make any one option a universal replacement.

Limitations and tradeoffs

  • The fire-rate restriction prevents fire-rate adjustments while equipped.
  • Higher ranks require increasing fusion investment.

Common mistakes to avoid

  • Using it on a shotgun that does not have a semi-auto trigger.
  • Trying to raise fire rate with it installed.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+40% Damage
+0.25 Punch Through
400
1+80% Damage
+0.5 Punch Through
520966
2+120% Damage
+0.75 Punch Through
6602,898
3+160% Damage
+1 Punch Through
71406,762
4+200% Damage
+1.25 Punch Through
830014,490
5+240% Damage
+1.5 Punch Through
962029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Semi-Shotgun Cannonade — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+40% Damage · +0.25 Punch Through400
1+80% Damage · +0.5 Punch Through520966
2+120% Damage · +0.75 Punch Through6602,898
3+160% Damage · +1 Punch Through71406,762
4+200% Damage · +1.25 Punch Through830014,490
5+240% Damage · +1.5 Punch Through962029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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