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Shepherd
Warframe · Mod

Shepherd

Squad companion durability Aura

Released Sep 18, 2019

Shepherd gives the squad’s Companions additional Health and Armor. Consider this Aura when companion durability is useful across the squad; it does not directly increase Warframe durability.

TypeAuraPolarityvazarinMax rank5Base drain-2VariantStandardRarityRare
Shepherd GUIDE

Understand Shepherd

Useful when…

  • Increase Health and Armor for squad companions.

Effect and beneficiaries

Shepherd increases the squad’s Companion Health and Armor. At rank 0 the bonuses are +50 Health and +30 Armor; rank 3 gives +200 Health and +120 Armor; rank 5 gives +300 Health and +180 Armor. Its stated beneficiaries are Companions, not the Warframes themselves.

Aura slot and ranking

This Rare Aura has Vazarin polarity, base drain −2, and a maximum rank of 5. Listed rank examples cost 30 Endo and 1,449 Credits for rank 0 to 1, 120 Endo and 5,796 Credits for rank 2 to 3, and 480 Endo and 23,184 Credits for rank 4 to 5. Consider the higher ranks when the companion bonuses matter enough to justify the investment.

wiki.warframe.com ↗

Choosing an Aura purpose

Dreamer’s Bond lists squad Energy and Health regeneration, Physique increases squad maximum Health, and Rejuvenation grants squad Health regeneration. These address player resources or health, while Shepherd’s stated bonus goes to Companions. Select according to which beneficiary and benefit your setup needs.

Limitations and tradeoffs

  • The benefit is directed at Companions rather than Warframe Health or Armor.
  • Uses the squad Aura choice.

Common mistakes to avoid

  • Reading the bonus as applying to Warframes rather than Companions.
  • Choosing it for player Health regeneration or maximum Health.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad's Companions receive +50 Health and +30 Armor200
1Squad's Companions receive +100 Health and +60 Armor3301,449
2Squad's Companions receive +150 Health and +90 Armor4904,347
3Squad's Companions receive +200 Health and +120 Armor521010,143
4Squad's Companions receive +250 Health and +150 Armor645021,735
5Squad's Companions receive +300 Health and +180 Armor793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Shepherd — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad's Companions receive +50 Health and +30 Armor200
1Squad's Companions receive +100 Health and +60 Armor3301,449
2Squad's Companions receive +150 Health and +90 Armor4904,347
3Squad's Companions receive +200 Health and +120 Armor521010,143
4Squad's Companions receive +250 Health and +150 Armor645021,735
5Squad's Companions receive +300 Health and +180 Armor793044,919

Aura/Stance polarity changes added capacity.

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