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Shotgun Amp
Warframe · Mod

Shotgun Amp

Shotgun damage Aura

Released Aug 19, 2016

Shotgun Amp gives the squad a Shotgun Damage bonus. Consider it when the equipped squad’s shotgun damage is a useful shared benefit and the Aura slot suits the configuration.

TypeAuraPolaritymaduraiMax rank5Base drain-2VariantStandardRarityUncommon
Shotgun Amp GUIDE

Understand Shotgun Amp

Useful when…

  • Providing a squad-wide shotgun damage bonus through an Aura slot.
  • Using an Aura that supports shotgun-focused combat.

Effect and Aura slot

At rank 5, Shotgun Amp gives the squad +18% Shotgun Damage; it starts at +3% at rank 0 and reaches +12% at rank 3. It is a standard Uncommon Aura with Madurai polarity and a listed base drain of -2. Its Aura slot distinguishes it from ordinary weapon mods.

Rank investment

The listed fusion steps cost 20, 40, 80, 160, and 320 Endo and 966, 1,932, 3,864, 7,728, and 15,456 Credits. Rank 3 provides +12%; ranks 4 and 5 add 6 percentage points total. Consider that incremental squad bonus against other uses for fusion resources and the Aura slot.

wiki.warframe.com ↗

Different Aura purposes

Shotgun Scavenger increases squad Shotgun Ammo Recovery, Dead Eye increases squad Sniper Rifle Damage, and Dreamer’s Bond grants squad Energy and Health regeneration. These support ammunition, sniper damage, or regeneration respectively; they are not equivalent damage buffs for shotguns.

Limitations and tradeoffs

  • The shared damage benefit is specific to Shotguns.
  • Higher ranks require increasing fusion resources for a modest increase over rank 3.

Common mistakes to avoid

  • Treating this Aura as a personal shotgun-only weapon mod rather than a squad effect.
  • Expecting it to improve sniper or other weapon damage.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad receives +3% Shotgun Damage200
1Squad receives +6% Shotgun Damage320966
2Squad receives +9% Shotgun Damage4602,898
3Squad receives +12% Shotgun Damage51406,762
4Squad receives +15% Shotgun Damage630014,490
5Squad receives +18% Shotgun Damage762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Shotgun Amp — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad receives +3% Shotgun Damage200
1Squad receives +6% Shotgun Damage320966
2Squad receives +9% Shotgun Damage4602,898
3Squad receives +12% Shotgun Damage51406,762
4Squad receives +15% Shotgun Damage630014,490
5Squad receives +18% Shotgun Damage762029,946

Aura/Stance polarity changes added capacity.

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