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Stand United
Warframe · Mod

Stand United

Squad armor Aura mod

Released Aug 19, 2016

Stand United grants the squad up to +25% Armor. Consider it when a shared armor bonus suits the squad's needs; it provides a different benefit from the listed weapon damage, regeneration, or heavy attack effects of other Auras.

TypeAuraPolarityvazarinMax rank5Base drain-2VariantStandardRarityUncommon
Stand United GUIDE

Understand Stand United

Useful when…

  • Choose it for a squad Aura setup when the listed armor increase is useful.
  • Rank it further when the larger squad bonus is worth the increasing fusion cost.

What does the Aura provide?

Stand United is a Vazarin polarity Aura. It gives the squad +4% Armor at rank 0, +17% at rank 3, and +25% at rank 5. The stated effect is an armor bonus for the squad; no additional defensive formula is provided.

Is higher rank worth the cost?

It can be fused from rank 0 to 5. The examples give 20 Endo and 966 Credits for 0→1, 80 Endo and 3,864 Credits for 2→3, and 320 Endo and 15,456 Credits for 4→5. Rank increases the squad armor bonus, while costs rise substantially; weigh that benefit against other Aura priorities.

wiki.warframe.com ↗

How do the compared Auras differ?

Dead Eye boosts sniper rifle damage. Dreamer's Bond provides energy and health regeneration. Empowered Blades adds status chance and status damage on heavy attacks while costing shields per hit. These effects have distinct purposes and conditions; Stand United instead supplies the squad armor increase.

Limitations and tradeoffs

  • Its benefit is armor, so it does not directly provide the damage or regeneration described by the compared Auras.
  • Higher ranks require progressively more Endo and Credits.

Common mistakes to avoid

  • Reading the +25% squad armor bonus as damage reduction; no such conversion is stated.
  • Ignoring the squad-wide scope when evaluating its effect.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad receives +4% Armor200
1Squad receives +8% Armor320966
2Squad receives +13% Armor4602,898
3Squad receives +17% Armor51406,762
4Squad receives +21% Armor630014,490
5Squad receives +25% Armor762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Stand United — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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