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Suppress
Warframe · Mod

Suppress

Pistol Exilus mod that reduces the chance enemies hear gunfire.

Released Sep 13, 2013

Suppress reduces the chance an enemy will hear pistol gunfire, reaching 100% at rank 3. Consider it when reducing gunfire noise is useful to your approach; it does not add a listed damage bonus.

TypePistolPolaritynaramonMax rank3Base drain2VariantStandardRarityCommon
Suppress GUIDE

Understand Suppress

Useful when…

  • Fit a pistol Exilus slot for reduced chance of enemies hearing gunfire.
  • Use a partial rank when you want some noise reduction while spending fewer fusion resources.

Effect and slot

Suppress reduces the chance an enemy will hear gunfire by 25% at rank 0, 75% at rank 2, and 100% at rank 3. It is a Common pistol Exilus mod with Naramon polarity and base drain 2.

wiki.warframe.com ↗

Ranking cost

Its listed fusion costs are 10 Endo and 483 Credits from rank 0→1, 20 Endo and 966 Credits from 1→2, and 40 Endo and 1,932 Credits from 2→3. Consider the final rank when reaching the full listed reduction is worth the extra cost.

wiki.warframe.com ↗

Choose by purpose

The comparison mods serve different goals: Carnis Stinger adds Slash and Status Chance, Creeping Bullseye adds Critical Chance while reducing Fire Rate, and Embedded Catalyzer grants Status Chance for a limited time after casting an ability while aiming. They are standard-slot examples, whereas Suppress is an Exilus mod; compare the effect and slot rather than treating them as equivalent noise options.

Limitations and tradeoffs

  • Uses a pistol Exilus slot for noise reduction rather than a listed damage or status effect.
  • The full 100% listed reduction requires rank 3.

Common mistakes to avoid

  • Expecting Suppress to increase pistol damage.
  • Assuming the noise reduction applies to weapons other than pistols.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Reduces the chance an enemy will hear gunfire by 25%.200
1Reduces the chance an enemy will hear gunfire by 50%.310483
2Reduces the chance an enemy will hear gunfire by 75%.4301,449
3Reduces the chance an enemy will hear gunfire by 100%.5703,381

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Suppress — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Reduces the chance an enemy will hear gunfire by 25%.200
1Reduces the chance an enemy will hear gunfire by 50%.310483
2Reduces the chance an enemy will hear gunfire by 75%.4301,449
3Reduces the chance an enemy will hear gunfire by 100%.5703,381

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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