Understand Thermite Rounds
Useful when…
- Add Heat damage and Status Chance to a rifle.
- Use the dual benefit when the rifle can make use of both elemental damage and status chance.
What it adds
Thermite Rounds grants two rifle bonuses: Heat and Status Chance. At rank 0 both are +15%; rank 2 lists +45% of each, and rank 3 reaches +60% of each. These are mod bonuses, not a statement of the weapon’s final damage or status chance.
Slot, polarity, and ranking
The Rare standard rifle mod has Madurai polarity, base drain 4, and max rank 3. Successive ranks cost 30, 60, then 120 Endo and 1,449, 2,898, then 5,796 Credits in the supplied examples. Ranking raises both bonuses together, so the main investment benefit is obtaining more Heat and more Status Chance at the same time.
How it compares with status-focused options
Catalyzer Link grants +60% Status Chance while aiming for 9 seconds after an ability cast. Flawed Rifle Aptitude lists +60% Status Chance, while Galvanized Aptitude lists +80% Status Chance and a kill-triggered direct-damage bonus per status type affecting the target. These options have different triggers or added effects; Thermite Rounds is the supplied option that combines Heat with Status Chance.
Acquisition
The supplied list names the Thermic Raknoid as a drop source and several Spy mission rotations, including Pago Rotation B and multiple Rotation C entries. Listed chances vary by source; they describe the particular entries provided.
Limitations and tradeoffs
- Uses a standard mod slot and base drain 4.
- Its two bonuses rank up together, so you cannot increase only Heat or only Status Chance with this mod.
Common mistakes to avoid
- Treating +60% Status Chance as 60 percentage points added to the weapon’s final displayed chance.
- Ignoring that the Heat and Status Chance bonuses increase together with rank.






