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Trample
Warframe · Mod

Trample

Helminth Charger attack and scaling mod

Released Mar 24, 2017

Trample sends a Helminth Charger rushing through enemies, dealing damage along its path and granting temporary melee damage, health, and armor bonuses for each enemy hit. It is most relevant when the Charger can pass through multiple enemies and benefit from the brief stacking bonuses.

TypeHelminth ChargerPolaritypenjagaMax rank5Base drain0VariantStandardRarityRare
Trample GUIDE

Understand Trample

Useful when…

  • Damage enemies in the Charger’s path.
  • Gain temporary offensive and defensive bonuses when the rush hits multiple enemies.

What happens on a hit?

The rush deals 35 damage at rank 0, 110 at rank 3, and 160 at rank 5 to all enemies in its path. For every enemy hit, the Charger gains +10% Melee Damage, Max Health, and Armor for 5 seconds. The listed per-enemy bonuses make a rush through a group more rewarding than one that hits only a single target.

wiki.warframe.com ↗

When does it fit?

Consider Trample when you want a path-based attack that can also build short-lived benefits for the Charger. Proboscis has a different role: it pulls an enemy from within 30 m and deals 100 damage. Strain Eruption is conditional on maggots dying, while Strain Fever grants damage per Cyst. These effects support different triggers and should not be read as equivalent versions of Trample.

Rank investment

This rare Helminth Charger mod has maximum rank 5, zero base drain, and penjaga polarity. Its attack damage rises across ranks, while the listed +10% bonuses per enemy remain the same. Costs increase substantially at later ranks: the supplied examples include 30 Endo and 1,449 Credits for rank 0 to 1, 120 and 5,796 for rank 2 to 3, and 480 and 23,184 for rank 4 to 5. Prioritize higher ranks if the attack damage matters to you; the per-hit bonus is already present at rank 0.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The attack’s damage improves with rank, but the listed per-enemy bonuses are fixed at +10% for 5 seconds.
  • The bonuses depend on enemies being hit by the rush.

Common mistakes to avoid

  • Do not count the temporary bonuses as permanent; their listed duration is 5 seconds.
  • Do not assume the per-enemy bonuses increase with rank; the listed value stays +10% per enemy hit.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0The Helminth Charger rushes an enemy, dealing 35 Damage to all in its path. It gains +10% Melee Damage, Max Health and Armor for every enemy hit for 5s.000
1The Helminth Charger rushes an enemy, dealing 60 Damage to all in its path. It gains +10% Melee Damage, Max Health and Armor for every enemy hit for 5s.1301,449
2The Helminth Charger rushes an enemy, dealing 85 Damage to all in its path. It gains +10% Melee Damage, Max Health and Armor for every enemy hit for 5s.2904,347
3The Helminth Charger rushes an enemy, dealing 110 Damage to all in its path. It gains +10% Melee Damage, Max Health and Armor for every enemy hit for 5s.321010,143
4The Helminth Charger rushes an enemy, dealing 135 Damage to all in its path. It gains +10% Melee Damage, Max Health and Armor for every enemy hit for 5s.445021,735
5The Helminth Charger rushes an enemy, dealing 160 Damage to all in its path. It gains +10% Melee Damage, Max Health and Armor for every enemy hit for 5s.593044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Trample — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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