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Vaporize
Warframe · Mod

Vaporize

Dethcube sentinel precept

Released May 23, 2013

Vaporize periodically stuns a nearby enemy and deals damage. Consider it when you want Dethcube to add an automatic nearby attack, especially if its weapon mods can support the damage.

TypeDethcubePolaritypenjagaMax rank5Base drain2VariantStandardRarityCommon
Vaporize GUIDE

Understand Vaporize

Useful when…

  • Adding periodic stun and damage from Dethcube against enemies within range.
  • Using Sentinel Weapon Mods to affect Vaporize's damage.

Effect and conditions

Every 10 seconds, Vaporize targets an enemy within range, stuns it, and deals damage. At rank 0 it deals 150 damage within 5m; at rank 3 it deals 600 within 20m; and at rank 5 it deals 600 within 30m. Damage is affected by Sentinel Weapon Mods.

wiki.warframe.com ↗

Fitting and ranking

This is a Dethcube precept with Penjaga polarity, base drain 2, and a maximum rank of 5. The listed increases extend range and raise damage, while the 10-second interval stays the same. Rank it if the broader reach and damage matter to your setup; the intervening rank costs rise, reaching 160 Endo and 7,728 Credits for rank 4 to 5.

wiki.warframe.com ↗

Alternative role

Energy Generator has Dethcube drop an Energy Orb after assisting in 10 kills. That is a kill-assist condition and an energy-support effect, rather than Vaporize's periodic stun and damage; it may suit a different companion goal.

Limitations and tradeoffs

  • The attack is periodic, with a fixed 10-second interval.
  • Range and damage improve with rank, but the highest rank requires more Endo and Credits.
  • Its damage depends in part on Sentinel Weapon Mods.

Common mistakes to avoid

  • Expecting the precept to attack continuously; it activates every 10 seconds.
  • Ignoring the listed range when judging whether enemies can be targeted.
  • Assuming its damage is independent of Sentinel Weapon Mods.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Every 10s the sentinel will stun and inflict 150 damage to an enemy within 5m. Damage dealt affected by Sentinel Weapon Mods.200
1Every 10s the sentinel will stun and inflict 300 damage to an enemy within 10m. Damage dealt affected by Sentinel Weapon Mods.310483
2Every 10s the sentinel will stun and inflict 450 damage to an enemy within 15m. Damage dealt affected by Sentinel Weapon Mods.4301,449
3Every 10s the sentinel will stun and inflict 600 damage to an enemy within 20m. Damage dealt affected by Sentinel Weapon Mods.5703,381
4Every 10s the sentinel will stun and inflict 600 damage to an enemy within 25m. Damage dealt affected by Sentinel Weapon Mods.61507,245
5Every 10s the sentinel will stun and inflict 600 damage to an enemy within 30m. Damage dealt affected by Sentinel Weapon Mods.731014,973

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Vaporize — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Every 10s the sentinel will stun and inflict 150 damage to an enemy within 5m. Damage dealt affected by Sentinel Weapon Mods.200
1Every 10s the sentinel will stun and inflict 300 damage to an enemy within 10m. Damage dealt affected by Sentinel Weapon Mods.310483
2Every 10s the sentinel will stun and inflict 450 damage to an enemy within 15m. Damage dealt affected by Sentinel Weapon Mods.4301,449
3Every 10s the sentinel will stun and inflict 600 damage to an enemy within 20m. Damage dealt affected by Sentinel Weapon Mods.5703,381
4Every 10s the sentinel will stun and inflict 600 damage to an enemy within 25m. Damage dealt affected by Sentinel Weapon Mods.61507,245
5Every 10s the sentinel will stun and inflict 600 damage to an enemy within 30m. Damage dealt affected by Sentinel Weapon Mods.731014,973

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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