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Vexing Retaliation
Warframe · Mod

Vexing Retaliation

Conclave augment for Chroma's Vex Armor

Released Apr 23, 2015

Vexing Retaliation adds a reactive burst to Vex Armor: each time Chroma takes 150 damage, it triggers a burst that reaches 9 m at max rank. Shield damage applies Puncture status; Health damage applies Blast status. Consider it when you want nearby status effects from incoming damage while using Vex Armor.

TypeChromaPolarityzenurikMax rank3Base drain6VariantConclaveRarityRare
Vexing Retaliation GUIDE

Understand Vexing Retaliation

Useful when…

  • Use on Chroma in Conclave when Vex Armor is active and enemies are close enough for the burst.

What triggers the burst?

The trigger is taking 150 damage. At rank 0 the burst radius is 4 m; rank 2 raises it to 7 m, and rank 3 reaches 9 m. Shield damage selects Puncture status, while Health damage selects Blast status. The effects are tied to which defensive layer takes the damage.

wiki.warframe.com ↗

When is it useful?

The effect rewards a Chroma who is already using Vex Armor and taking hits near enemies. The 150-damage threshold means it is reactive, not a burst you can trigger at will; its value depends on incoming damage and enemy proximity. This is a Conclave variant, so distinguish it from standard Chroma augments.

Rank and slot considerations

It is a standard-slot Chroma mod with Zenurik polarity, base drain 6, and maximum rank 3. Fusion increases only the burst radius in the listed ranks; the 150-damage trigger and status types remain the same. Rank it further when the larger radius matters enough to justify the Endo and Credits.

wiki.warframe.com ↗

How it differs from other Chroma augments

Guardian Armor is a standard Vex Armor augment that helps nearby squadmates and restores Chroma's Health on squad kills. Afterburn modifies Spectral Scream and launches a projectile on deactivation. Everlasting Ward modifies Elemental Ward's effect on allies who leave its radius. They alter different abilities or provide different effects, so they are alternatives only when their specific purpose fits.

Limitations and tradeoffs

  • Its effect requires Vex Armor, incoming damage, and nearby enemies.
  • The Conclave variant should not be mistaken for the standard Vex Armor augment.

Common mistakes to avoid

  • Expecting a burst without taking 150 damage.
  • Treating the augment as a standard variant or assuming shield and Health hits inflict the same status.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Vex Armor Augment: Taking 150 Damage will trigger a 4m burst. Shield damage will cause a Puncture Status effect while Health damage will cause a Blast Status effect.600
1Vex Armor Augment: Taking 150 Damage will trigger a 5m burst. Shield damage will cause a Puncture Status effect while Health damage will cause a Blast Status effect.7301,449
2Vex Armor Augment: Taking 150 Damage will trigger a 7m burst. Shield damage will cause a Puncture Status effect while Health damage will cause a Blast Status effect.8904,347
3Vex Armor Augment: Taking 150 Damage will trigger a 9m burst. Shield damage will cause a Puncture Status effect while Health damage will cause a Blast Status effect.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Vexing Retaliation — WARFRAME Wiki ↗wiki.warframe.com ↗
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Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

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