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Vile Discharge
Warframe · Mod

Vile Discharge

An Embolist-specific mod that banks damage for an explosive alternate-fire shot.

Released Jul 14, 2022

Vile Discharge accumulates damage up to a rank-dependent cap; the Embolist's Alt-fire launches an explosive vile sac that deals the accumulated damage and resets the stored amount. Consider it if you want to build up this stored hit and deliberately release it with the alternate fire.

TypeEmbolistPolaritymaduraiMax rank5Base drain2VariantStandardRarityRare
Vile Discharge GUIDE

Understand Vile Discharge

Useful when…

  • Using the Embolist's Alt-fire after accumulating damage.
  • Increasing the amount of damage that can be stored before releasing it.

Accumulation, release, and reset

The damage bank has a cap of 5,000 at rank 0, 20,000 at rank 3, and 30,000 at rank 5. Alt-fire launches an explosive vile sac that deals the accumulated damage, then resets the accumulated amount. The description does not specify the accumulation rate or additional conditions, so the cap alone should not be read as a guaranteed damage result.

wiki.warframe.com ↗

Compatibility and rank costs

This Rare standard mod is for the Embolist, has Madurai polarity, 2 base drain, and a maximum rank of 5. The listed rank 4 to 5 example costs 480 Endo and 23,184 Credits. Higher ranks raise the storage cap, so weigh that additional capacity against the cost and how often you expect to use the release shot.

wiki.warframe.com ↗

A different Embolist augment

Eroding Blight instead adds +200% Magazine Capacity and +1 'Blight'. Those effects do not describe a damage bank or explosive release, so compare the mods by whether you want stored damage or the listed magazine and Blight bonuses.

Limitations and tradeoffs

  • The stored amount is spent and reset when the explosive sac is launched.
  • The mod applies to the Embolist rather than a general weapon class.

Common mistakes to avoid

  • Expecting the stored damage to remain after launching the vile sac.
  • Assuming the maximum storage cap is the damage dealt on every shot.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Damage is accumulated up to 5,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.200
1Damage is accumulated up to 10,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.3301,449
2Damage is accumulated up to 15,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.4904,347
3Damage is accumulated up to 20,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.521010,143
4Damage is accumulated up to 25,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.645021,735
5Damage is accumulated up to 30,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Vile Discharge — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Damage is accumulated up to 5,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.200
1Damage is accumulated up to 10,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.3301,449
2Damage is accumulated up to 15,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.4904,347
3Damage is accumulated up to 20,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.521010,143
4Damage is accumulated up to 25,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.645021,735
5Damage is accumulated up to 30,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.793044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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