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Worthy Comradery
Warframe · Mod

Worthy Comradery

Squad weak-point critical-chance Aura

Released Dec 13, 2024

Worthy Comradery grants the squad Weak Point Critical Chance. Consider it when the squad can make use of weak-point critical hits and you want an Aura effect that benefits the squad.

TypeAuraPolaritymaduraiMax rank5Base drain-2VariantStandardRarityUncommon
Worthy Comradery GUIDE

Understand Worthy Comradery

Useful when…

  • Equip as an Aura when weak-point critical chance is relevant to the squad.
  • Consider ranking it for the larger squad bonus.

Squad effect and slot

At maximum rank, Worthy Comradery grants the squad +75% Weak Point Critical Chance. It is a standard Aura mod with Madurai polarity and a base drain of -2. The effect is specifically described as weak-point critical chance; it does not state a general critical-chance increase.

Rank investment

The bonus starts at +12.5% at rank 0, reaches +50% at rank 3, and caps at +75% at rank 5. The final listed rank step costs 320 Endo and 15,456 Credits. Rank it when the additional weak-point bonus is useful to the squad relative to your other Aura options.

wiki.warframe.com ↗

Other Aura roles

Dead Eye grants squad sniper-rifle damage, while Dreamer's Bond provides squad energy and health regeneration. Empowered Blades instead affects heavy-attack status chance and status damage while imposing a shield cost per hit. These effects target different needs; they are alternatives by role, not equivalent critical-chance bonuses.

Limitations and tradeoffs

  • The specified bonus applies to weak-point critical chance, not all attacks’ critical chance.
  • It competes with Aura choices that provide other squad benefits.

Common mistakes to avoid

  • Reading the bonus as general critical chance for every hit.
  • Ignoring that the mod occupies the Aura slot and must be weighed against other squad effects.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad receives +12.5% Weak Point Critical Chance200
1Squad receives +25% Weak Point Critical Chance320966
2Squad receives +37.5% Weak Point Critical Chance4602,898
3Squad receives +50% Weak Point Critical Chance51406,762
4Squad receives +62.5% Weak Point Critical Chance630014,490
5Squad receives +75% Weak Point Critical Chance762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Worthy Comradery — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad receives +12.5% Weak Point Critical Chance200
1Squad receives +25% Weak Point Critical Chance320966
2Squad receives +37.5% Weak Point Critical Chance4602,898
3Squad receives +50% Weak Point Critical Chance51406,762
4Squad receives +62.5% Weak Point Critical Chance630014,490
5Squad receives +75% Weak Point Critical Chance762029,946

Aura/Stance polarity changes added capacity.

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