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Wrecking Wall
Warframe · Mod

Wrecking Wall

Qorvex ability augment

Released Jun 18, 2024

Wrecking Wall modifies Qorvex’s Containment Wall: it strips armor and shields from enemies it strikes, and striking at least five enemies refreshes and empowers any Chyrinka Pillars. Consider it when you can line up groups and want the Pillars to stay active.

TypeQorvexPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Wrecking Wall GUIDE

Understand Wrecking Wall

Useful when…

  • Use Containment Wall against clustered enemies to apply its defenses strip across multiple targets.
  • Consider it in a build that uses Chyrinka Pillars and can regularly hit five or more enemies with the wall.

What it does

At maximum rank, struck enemies lose 50% of their armor and shields. At rank 0 the value is 35%, rising to 45% at rank 2. If the wall hits five or more enemies, the augment restarts the duration of any active Chyrinka Pillars and empowers them. The threshold is based on enemies struck by that wall cast; the stated effect does not specify how the empowerment changes the Pillars.

wiki.warframe.com ↗

Use and fit

The augment is for Qorvex and occupies a standard mod slot. Its Zenurik polarity matches that slot type, and its base drain is 6. Its payoff is strongest when Containment Wall crosses a dense group and Pillars are already present to receive the duration refresh and empowerment.

Rank investment

Fusion raises the strip from 35% at rank 0 to 50% at rank 3; the five-enemy Pillar condition is present at every listed rank. Rank 2 offers 45%, while the final step raises it to 50%. Rank-up costs rise from 30 Endo and 1,449 Credits for the first step to 120 Endo and 5,796 Credits for the final step, so prioritize the last rank if the additional five percentage points matter to your use of the augment.

wiki.warframe.com ↗

How it differs from Fused Crucible

Fused Crucible changes Crucible Blast into a channeled ability that costs 20 Energy per second and ramps up; while active, Pillars trigger chain reactions and their duration is frozen, with mobility greatly reduced. That is a different ability modification and play condition, not a direct replacement for Wrecking Wall’s Containment Wall strip and five-target refresh.

Limitations and tradeoffs

  • Uses a standard mod slot for an effect whose Pillar refresh requires striking at least five enemies.
  • The listed effect gives no numeric value for how much the Pillars are empowered.

Common mistakes to avoid

  • Expecting the Pillar refresh when the wall strikes fewer than five enemies.
  • Treating the stated 50% strip as the rank 0 value; rank 0 provides 35%.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Containment Wall Augment: Strip 35% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.600
1Containment Wall Augment: Strip 40% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.7301,449
2Containment Wall Augment: Strip 45% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.8904,347
3Containment Wall Augment: Strip 50% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Wrecking Wall — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Containment Wall Augment: Strip 35% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.600
1Containment Wall Augment: Strip 40% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.7301,449
2Containment Wall Augment: Strip 45% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.8904,347
3Containment Wall Augment: Strip 50% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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