Understand Xata Invocation
Useful when…
- Consider it when you want Energy Regen from Tome Alternate Fire hits.
- Compare its regeneration effect with the ability-stat effects of other Tome Invocation mods.
Effect and stacking
Alternate Fire grants Energy Regen per second for 20 seconds for each enemy hit, up to 10 stacks. The listed effects give 0.25 per stack at rank 0, 0.75 at rank 2, and 1 at rank 3. At maximum rank, ten stacks would amount to 10 Energy Regen/s by arithmetic from the listed per-stack value; this total is not separately stated as an effect.
Fit and rank
This Tome mod uses a standard slot, has Naramon polarity, base drain 10, and maximum rank 3. Listed fusion costs are 30 Endo and 1,449 Credits for the first step, 60 Endo and 2,898 Credits for the second, and 120 Endo and 5,796 Credits for the third. Its per-stack regeneration rises with rank; the listed 20-second duration and 10-stack cap remain constant.
Other Invocation effects
Netra Invocation grants Ability Efficiency, Ris Invocation grants Ability Duration, and Vome Invocation grants Ability Strength for 20 seconds per enemy hit, each with a listed cap of 15 stacks. Xata Invocation instead grants Energy Regen and has a 10-stack cap. Xata is listed as incompatible with these three mods.
Listed source
The supplied snapshot lists Deimos/Munio Defense, Rotation C, with a 5% chance. The entry does not establish current availability.
Limitations and tradeoffs
- Building stacks requires Alternate Fire hits; the cap is 10.
- Its Energy Regen effect differs from the ability-stat bonuses of the other listed Invocation mods.
Common mistakes to avoid
- Assuming repeat hits on the same enemy necessarily add stacks.
- Treating 10 Energy Regen/s as a separately stated effect rather than arithmetic at maximum rank and stack count.
- Trying to equip it with Netra, Ris, or Vome Invocation despite the listed incompatibilities.






