Understand Yar Dal
Useful when…
- Consider it when you want a flat increase to Operator Health.
- Compare its health-only effect with Antique options that list shields or jump height.
Health by rank
Yar Dal grants 50 Operator Health at rank 0, 200 at rank 3, and 300 at rank 5. Its listed effect is health; it does not list a shield bonus.
Fit and rank costs
This Common Antique mod uses a standard slot, has universal polarity, zero base drain, and a maximum rank of 5. Listed costs include 160 Endo and 5,000 Credits for the first step, 640 Endo and 20,000 Credits to reach rank 3, and 2,560 Endo and 80,000 Credits to reach rank 5. Rank 3 grants 200 health; rank 5 grants 100 more.
Other Antique effects
Metem-Hakh lists Operator Health and Shields, with a bonus for each mod from a unique School. Da-Ren lists Operator Shields and a bonus for each Unairu School mod. Evir-Ti lists Operator Jump Height. These effects differ from Yar Dal’s flat health bonus.
Listed source entry
The supplied snapshot names Anarch Libritor and gives a drop chance value of 0.17. Its unit or interpretation is unresolved, and the entry gives no location or acquisition conditions; it is not a complete route or confirmed current drop rate.
Limitations and tradeoffs
- The listed effect increases health only; it gives no shield or mobility bonus.
- The final two ranks add 100 health beyond rank 3, with listed fusion costs.
Common mistakes to avoid
- Treating the health bonus as shields.
- Assuming rank 3 grants the maximum 300 health.
- Reading 0.17 as a percentage or a verified current drop rate.






