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Magnetic Rifle — XCOM 2
XCOM 2 · Weapon

Magnetic Rifle

The Magnetic Rifle is listed for Ranger and Specialist. It deals 5–7 damage, holds four shots, has two modification slots, and requires Magnetic Weapons.

Stats & recorded effects

Classes
Ranger Specialist
Tactical Info
5-7 damage, 4 shot mag, 2 mod slots
Required Project
Magnetic Weapons

Source context

Primary Weapons · XCOM 2 (Fextralife; edition/DLC scope not specified; variants may be mixed or unlabeled)

Values follow the linked reference and its listed mode or variant. Unknown upgrade costs remain unspecified.

Game artwork © 2K, Feral Interactive (Mac), Feral Interactive (Linux). Artwork reference.

All 43 XCOM 2 references

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