
XCOM 2 · Weapon
Magnetic Rifle
The Magnetic Rifle is listed for Ranger and Specialist. It deals 5–7 damage, holds four shots, has two modification slots, and requires Magnetic Weapons.
Stats & recorded effects
- Classes
- Ranger Specialist
- Tactical Info
- 5-7 damage, 4 shot mag, 2 mod slots
- Required Project
- Magnetic Weapons
Source context
Primary Weapons · XCOM 2 (Fextralife; edition/DLC scope not specified; variants may be mixed or unlabeled)
Values follow the linked reference and its listed mode or variant. Unknown upgrade costs remain unspecified.
Game artwork © 2K, Feral Interactive (Mac), Feral Interactive (Linux). Artwork reference.





