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Strategy · EQUIPMENT & PROGRESSION

XCOM 2

Browse weapons, armor and items. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

43 item & ability references10 guidesFiraxis Games, Feral Interactive (Mac), Feral Interactive (Linux)PC edition · Feb 4, 2016
XCOM® 2 official game artwork
© 2K, Feral Interactive (Mac), Feral Interactive (Linux) · Game artwork
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Items, equipment & abilities

43 source-linked references · 14 with game artwork

43 matching references · Undated entries keep reference order.

Reference coverage and sources

Based only on the supplied table excerpts. The UFOpaedia tables are labeled XCOM2; the Fextralife tables identify XCOM 2 without a specific edition or DLC scope. No patch or complete edition coverage is established. Some weapon and armor variants may be mixed or unlabeled in the supplied samples.

Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.

MAKE A USEFUL NEXT MOVE

Start here

01

If you are comparing damage and control effects

Read Flashbang Grenade for its stated disorientation effects and Acid Grenade for its acid pools and damage over time; the source lists different effects and requirements.

Flashbang Grenade Acid Grenade
02

If you are choosing ammunition for a target

Compare Bluescreen Rounds and A.P. Rounds by their listed robotic-target or armor effects; the source does not rank them for general use.

Bluescreen Rounds A.P. Rounds
03

If you want a utility item’s stated function

Read Mindshield for protection against negative mental effects and Mimic Beacon for its decoy function; the table lists an autopsy requirement for each.

Mindshield Mimic Beacon
KNOW YOUR OPTIONS

Equipment & progression guides

Choose a topic to see how it works, where it helps and what to consider.

Common mistakes to avoid

Equipment slots depend on armor

The passage says Kevlar armor has one utility slot, Predator armor grants a second, and EXO or Spider Suits return to one utility slot while granting a heavy weapon slot or special mobility abilities. It also says soldiers can carry only one armor-type utility item.

Replacing a Personal Combat Sim destroys the old one

The source says each soldier can have only one PCS and that replacing it destroys the previous sim. The Perception tier values also include separate parenthetical figures after the GTS Project.

Grenade effects and restrictions differ

The table lists distinct grenade effects and requirements. Flashbangs disorient organic enemies and disable some abilities, while the accompanying text identifies Avatars and the Warlock as immune to flashbangs. EMP grenades are listed as damaging only mechanical enemies and shields.

References & guide scope

A source-bounded reference to selected XCOM 2 grenades, ammunition, utility items, armor-slot rules, and Personal Combat Sims. Records describe stated effects and listed requirements; they do not establish comparative effectiveness, optimal choices, or a complete equipment catalog.

  • The equipment records rely on the supplied UFOpaedia excerpt, whose coverage is selective rather than a complete catalog.
  • The supplied passages do not establish optimal choices, comparative effectiveness, exact acquisition locations, or complete research paths for all listed items.
  • The Steam guide author says recommendations may need updates for later patches and DLC; its recommendations were not used as mechanics records.
  • Expansion-specific details are not generalized to the base game; Alien Hunters context appears only where the equipment passage explicitly states it. War of the Chosen details are not used as base-game facts.

Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.

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