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Roguelike · EQUIPMENT & PROGRESSION

Dead Cells

Browse weapons, skills, perks, enchantments and upgrades. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

451 item & ability references12 guidesMotion TwinPC edition · Aug 6, 2018
Dead Cells official game artwork
© Motion Twin · Game artwork
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Items, equipment & abilities

451 source-linked references · 0 with game artwork

451 matching references · Undated entries keep reference order.

Reference coverage and sources

Based on the supplied excerpts from the Official Dead Cells Wiki. The excerpts do not specify a game version or edition. Rune data includes base-game and Richter Mode variants; mutation and gear tables may include Boss Stem Cell conditions. Removed-entry tables are excluded, and no additional DLC or patch coverage is inferred.

Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.

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01

For conditional melee effects

If you are comparing stated attack triggers, start with these weapon records to see how back attacks, recent damage, and consecutive strikes activate their effects.

Assassin's Dagger Spite Sword Twin Daggers
02

For persistent route changes

If you are tracing movement and route unlocks between runs, these rune records describe vine growth, teleportation monoliths, and wall-clinging.

Vine Rune Teleportation Rune Spider Rune
03

For recovery and survival effects

If you are reviewing recovery options, compare the flask's stated healing and Malaise effect with the health restoration and damage reduction listed for these mutations.

Health Flask I Necromancy Berserker
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Equipment & progression guides

Choose a topic to see how it works, where it helps and what to consider.

Common mistakes to avoid

Mutation slots are limited

Each area cleared allows one more mutation, up to three in a run except in Custom Mode. The source says mutations can be reset between levels for gold, with the price doubling until it reaches 8,000.

Rune collection is not a Collector purchase

Runes unlock immediately when collected, and the guardian rooms stop generating after collection. The source distinguishes this from upgrades, which are purchased from the Collector for cells.

Backpack storage has explicit exclusions

The upgrade allows a spare weapon, but the source excludes skills, two-handed weapons, and Giantkiller; stored weapons also cannot be used unless a backpack-related mutation is equipped.

References & guide scope

A source-bounded reference to named melee weapons, mutations, permanent runes, and Collector upgrades. It describes stated functions, restrictions, and progression details without ranking choices or asserting optimality.

  • This reference is limited to the retrieved passages; it does not establish the latest patch state or compare effectiveness.
  • The gear passage includes DLC-marked content, but the selected weapon records avoid DLC-marked weapons. The supplied sources do not independently verify edition or DLC ownership.
  • The supplied sources do not provide complete mechanics for every choice or complete coverage of weapons, mutations, or upgrades.

Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.

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