Divinity: Original Sin · Weapon ability
Dual Wielding ability
Dual Wielding changes the damage penalty and attack Action Point cost when wielding two weapons, with listed effects varying by level.
How it works
The source lists level 1 as a -20% damage penalty and 1 AP reduction; levels 2 and 3 reduce cost by 2 AP, with penalties of -20% and -10%; level 4 removes the penalty and reduces cost by 2 AP; level 5 keeps no penalty and reduces cost by 3 AP; level 6 gives +5% and reduces cost by 3 AP.
Read the supporting references
Check the edition and source version for patch-specific details. Guide methodology.





