Learning and forgetting skills
Characters learn skills through skill books; forgetting one frees its slot, but learning it again requires another copy of its associated book.
Understand this choiceThe supplied mechanics pages describe how skill books, ability levels, attributes, and weapon abilities shape character options. Skills are grouped by ability and tier; learning them uses skill books, and the listed ability levels set skill-slot limits. The pages explain how falling short of a recommended ability level changes Action Point cost, how attributes affect skill effectiveness, and how particular weapon abilities modify attacks. They also give a Chain Lightning example of Intelligence affecting its base chance to cause Stunned. Many named skills appear only in lists, with no individual effects described. The records below preserve the described mechanics and examples; they do not establish comparative effectiveness, optimal investments, or complete requirements.

Choose a topic to see how it works, where it helps and what to consider.
Characters learn skills through skill books; forgetting one frees its slot, but learning it again requires another copy of its associated book.
Understand this choiceSkills have Novice, Adept, or Master tiers; learning Adept and Master skills requires ability investment in the associated school.
Understand this choiceUsing a skill below its recommended ability level increases its Action Point cost by two for each ability level below the requirement.
Understand this choiceAttributes below a skill’s recommended requirement reduce its effectiveness, while attributes above it grant an effectiveness bonus.
Understand this choiceThe supplied table sets maximum skill counts by tier for ability levels one through five, with higher levels allowing more Adept and Master skills.
Understand this choiceEven Intelligence points after five reduce skill cooldown by one, down to a minimum cooldown of one.
Understand this choiceRaising an ability costs points equal to the target level, and the supplied table lists cumulative costs through level five.
Understand this choiceBow ability increases damage with bows by 10% per ability point, according to the supplied ability description.
Understand this choiceCrossbow ability raises critical chance and critical damage multiplier; the source states there is no benefit beyond level six.
Understand this choiceDual Wielding changes the damage penalty and attack Action Point cost when wielding two weapons, with listed effects varying by level.
Understand this choiceSingle-Handed ability increases damage with daggers, swords, axes, or maces by 10% per point, as described in the source.
Understand this choiceWand ability increases damage from main-hand wand attacks by 10% per point, according to the supplied ability table.
Understand this choiceChain Lightning is listed as a Master skill and illustrates how Intelligence affects a skill’s base chance to cause Stunned.
Understand this choiceSource-bounded reference to skill learning, tiers, ability progression, skill requirements, and weapon abilities. Skill names without described effects are omitted except where used as a documented tier or requirement example. The supplied passages do not describe talents or equipment item effects.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.