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Divinity: Original Sin · Skill mechanics

Ability requirements and Action Point cost

Using a skill below its recommended ability level increases its Action Point cost by two for each ability level below the requirement.

How it works

Each skill recommends an ability level. If the character does not meet it, the skill’s Action Point cost increases by 2 for each ability level below the requirement. The passage does not give individual skills’ base costs or a complete table of their ability requirements.

Read the supporting references

Source-bounded reference to skill learning, tiers, ability progression, skill requirements, and weapon abilities. Skill names without described effects are omitted except where used as a documented tier or requirement example. The supplied passages do not describe talents or equipment item effects. Guidance explains the referenced mechanics; it is not a tested damage ranking. Check the stated edition and source version before applying a patch-specific detail.

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