Medium Invisibility Potion
In Divinity: Original Sin (Classic), craft this Medium Invisibility Potion from an Empty Potion Bottle and Void Essence. It requires Crafting Level 4 and is available through crafting only.
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2 source-linked references · 2 with game artwork
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In Divinity: Original Sin (Classic), craft this Medium Invisibility Potion from an Empty Potion Bottle and Void Essence. It requires Crafting Level 4 and is available through crafting only.
In Divinity: Original Sin (Classic), craft this Minor Invisibility Potion from an Air Resistance Potion and a Magical Armor Potion. It requires Crafting Level 4 and is available through crafting only.
Limited to the supplied Fextralife Divinity: Original Sin pages and excerpts. The game identity matches Divinity: Original Sin (Classic); the sources do not distinguish other editions, DLC, or New Game Plus. Skill Overview duplicates the Novice Skills listing, and the supplied skill samples do not establish mechanics for each choice. Crafting variants are unlabeled beyond the shown page headings.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Read the book and tier rules first, then check ability and attribute requirements; the passages do not give requirements for every listed skill.
Learning and forgetting skills Novice, Adept, and Master skill tiers Ability requirements and Action Point cost Attribute requirements and skill effectivenessReview the point costs and the weapon ability effects relevant to your weapon choice; the source describes their effects but does not rank them.
Ability point costs Bow ability Crossbow ability Dual Wielding abilityChain Lightning illustrates the listed Master tier and how Intelligence relates to its base chance to cause Stunned; its other combat effects are not described.
Chain Lightning Attribute requirements and skill effectivenessChoose a topic to see how it works, where it helps and what to consider.
Characters learn skills through skill books; forgetting one frees its slot, but learning it again requires another copy of its associated book.
Understand this choiceSkills have Novice, Adept, or Master tiers; learning Adept and Master skills requires ability investment in the associated school.
Understand this choiceUsing a skill below its recommended ability level increases its Action Point cost by two for each ability level below the requirement.
Understand this choiceAttributes below a skill’s recommended requirement reduce its effectiveness, while attributes above it grant an effectiveness bonus.
Understand this choiceThe supplied table sets maximum skill counts by tier for ability levels one through five, with higher levels allowing more Adept and Master skills.
Understand this choiceEven Intelligence points after five reduce skill cooldown by one, down to a minimum cooldown of one.
Understand this choiceRaising an ability costs points equal to the target level, and the supplied table lists cumulative costs through level five.
Understand this choiceBow ability increases damage with bows by 10% per ability point, according to the supplied ability description.
Understand this choiceCrossbow ability raises critical chance and critical damage multiplier; the source states there is no benefit beyond level six.
Understand this choiceDual Wielding changes the damage penalty and attack Action Point cost when wielding two weapons, with listed effects varying by level.
Understand this choiceSingle-Handed ability increases damage with daggers, swords, axes, or maces by 10% per point, as described in the source.
Understand this choiceWand ability increases damage from main-hand wand attacks by 10% per point, according to the supplied ability table.
Understand this choiceChain Lightning is listed as a Master skill and illustrates how Intelligence affects a skill’s base chance to cause Stunned.
Understand this choiceThe source says forgetting frees the skill’s slot, but reacquiring that skill requires another copy of its associated book.
The source says each ability level below the skill’s recommendation adds 2 to its Action Point cost.
The ability page says gear and traits add to total ability level for effects but do not count toward talent requirements.
Selected systems and editions described by the linked references.