Earthshaker: Fissure and Aftershock priority
The guide prioritizes Fissure and Aftershock, then places Enchant Totem at level four in its Earthshaker leveling sequence.
Understand this choiceHero abilities, talents, item builds, and progression. Explore how the equipment and progression systems work.

Choose a topic to see how it works, where it helps and what to consider.
The guide prioritizes Fissure and Aftershock, then places Enchant Totem at level four in its Earthshaker leveling sequence.
Understand this choiceThe guide names Storm Hammer and Warcry as Sven's abilities to maximize, without stating a level for either one.
Understand this choiceThe guide prioritizes Breathe Fire, with Dragon Blood at level two and Dragon Tail at level four in the stated sequence.
Understand this choiceThe guide starts Clockwerk with Power Cogs, then maximizes Battery Assault and schedules Rocket Flare for level four.
Understand this choiceThe guide prioritizes Burning Spear and Berserker's Blood, and specifies Inner Vitality at level four for Huskar.
Understand this choiceThe guide opens with Blink, then Mana Break and Spell Shield, adds two attribute points, and later maximizes Blink.
Understand this choiceThe guide maximizes Take Aim and Shrapnel, with Headshot specified as the level-four ability in its Sniper sequence.
Understand this choiceThe guide prioritizes Searing Chains and Flame Guard, takes Sleight of Fist at level two, and describes a timing-sensitive interaction.
Understand this choiceThe guide favors Poison Sting and Plague Ward by default, but suggests maximizing Gale and skipping Plague Ward for heavy ganking.
Understand this choiceThe guide maximizes Earth Spike, takes Hex, then favors Mana Drain unless facing high-mobility heroes, when it prioritizes Hex instead.
Understand this choiceSelected systems and editions described by the linked references.