
/ Ferrystone
Ferrystones are Implements bought from vendors or found in chests. Using one fast travels the user to a set Portcrystal.
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1,100 source-linked references · 743 with game artwork
1,100 matching references · Undated entries keep reference order.

Ferrystones are Implements bought from vendors or found in chests. Using one fast travels the user to a set Portcrystal.

Ripened Apples are Curatives produced by aging apples over time. Each restores 200 HP when consumed.

Lantern Oil is an Implement bought from vendors and used as fuel for a portable lantern. It is slowly consumed while the lantern is lit.

Harspuds are Curatives collected in the overworld. Each restores 150 Stamina when consumed.

Wakestones are Implements obtained as quest rewards or by collecting three Wakestone Shards. They can revive the Arisen and NPCs.

Salubrious Draughts are vendor-bought Curatives that restore HP. The entry describes the recovery as a fair amount but gives no numeric value.
A fueled Lantern is an Implement sold by vendors that can be worn at the waist to light the surroundings. This entry says it currently has plenty of oil.

Beast-Skin is a monster hide dropped by mobs. This Material has no listed direct effect and can be used to enhance equipment.

Greenwarish is a Curative gathered in the overworld. It restores HP; the entry describes the amount as small but provides no number.

Fruit Roborant is a crafted Curative that restores HP. The entry describes the recovery as a great deal but provides no numeric amount.

The Modest Camping Kit is an Implement purchased from vendors for setting up camp at suitable locations. It is described as inexpensive and lightweight, but liable to collapse if monsters attack.

Ripened Harspuds are Curatives produced by aging harspuds over time. Each restores 300 Stamina when consumed.

Goblin Horn is a Material dropped by mobs. It has no listed direct effect and can be used to enhance equipment.

Wakestone Shards are Implements found in the overworld or received as Pawn Quest rewards. Collecting three forms a Wakestone, which can restore the dead to life.

Fulgurous Lord is an Implement found around Bakbattahl, in camps around Agamen Volcanic Island, and in areas between Melve and Vernworth. Reading it casts High Levin, a lightning spell, even for someone incapable of magick.

Ripened Grapes are Curatives produced by aging grapes over time. Each restores 200 HP when consumed.

Apples are Curatives collected in the overworld. Each restores 80 HP when consumed.

Scrag of Beast is a Curative collected in the overworld. Each restores 110 HP when consumed.
Nomad's Dried Fruit is a crafted Curative made by combining rare ingredients. Consuming it restores HP; the entry describes the amount as fair but gives no numeric value.

Princess Harspuds are Curatives collected in the overworld. Each restores 200 Stamina when consumed.

Panacea is a Curative available from shops or as a reward from certain quests. It restores HP and Stamina and cures all current debilitations; the entry gives no numeric recovery values.

Savagery Extract is an Implement purchased from vendors. Drinking it boosts Strength and Magick for a period of time; the duration and boost values are not specified.

Golden Trove Beetles are Implements collected in the overworld. Consuming one increases carry capacity by 0.15 kg; the Arisen's main pawn can receive the same effect.

Jagged Bone is a Material dropped by mobs. It has no listed direct effect and can be used to enhance equipment.

Small Fang is a Material dropped by mobs and described as a fang from a wolf's jaw. It has no listed direct effect and can be used to enhance equipment.

Harpy Pinion is a Material dropped by harpies. It has no listed direct effect and can be used to enhance equipment.

Ambivalent Rift Incense is an Implement purchased at the Vernworth Pawn Guild. Used on a main pawn at camp, it changes the pawn's inclination and voice to Ambivalent.

Kindhearted Rift Incense is an Implement purchased at the Vernworth Pawn Guild. Used on a main pawn at camp, it changes the pawn's inclination and voice to Kindhearted.

Calm Rift Incense is an Implement purchased at the Vernworth Pawn Guild. Used on a main pawn at camp, it changes the pawn's inclination and voice to Calm.

Simple Rift Incense is an implement bought at the Vernworth Pawn Guild. At camp, it can be used on the main pawn to change its voice and inclination to Simple.

Straightforward Rift Incense is an implement bought at the Vernworth Pawn Guild. At camp, it can be used on the main pawn to change its voice and inclination to Straightforward.

Art of Metamorphosis is a one-use tome bought at the Vernworth Pawn Guild. It lets the Arisen edit their own or a pawn's appearance when visiting a barberie.

Syrupwort Leaf is a wildflower leaf collected in the overworld. It is listed as a curative, but its stated use is combining it with other items to produce something useful.

Detoxifying Decoction is a curative bought from vendors. Use it to cure the Blighted debilitation; its description says it counteracts poisons and venoms.

Waking Powder is a curative bought from vendors. Use it to cure the Sleep debilitation; the description characterizes it as a medicine with rousing elements.

Mundane Camping Kit is an implement bought from vendors and used to set up camp at suitable locations. Its description says it is equipped to serve its basic purpose and no more.
Based only on the supplied Game8 and Fextralife table headers, samples, and section context. The sources identify Dragon’s Dogma 2 but do not establish a specific platform, patch, DLC, or New Game Plus variant. Weapon and armor equipment lists may mix items with and without displayed stats; Fextralife skill tables are unlabeled for edition or variant. No coverage beyond the supplied excerpts is inferred.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If choosing a role available from the start, compare the described weapons and combat functions of Fighter, Archer, Thief, and Mage.
Fighter Archer Thief MageIf considering an advanced vocation, compare Warrior's heavy charged attacks with Sorcerer's ranged spells, which require time and stamina to incant.
Warrior SorcererIf considering a hybrid vocation, review its described tool: Magick Archer arrows, Mystic Spearhand's duospear, Trickster illusions, or Warfarer's weapon switching.
Magick Archer Mystic Spearhand Trickster WarfarerChoose a topic to see how it works, where it helps and what to consider.
Fighter is a close-range sword-and-shield role that combines melee attacks, defense, and the ability to hold enemy attention.
Understand this choiceArcher uses a bow for mobile ranged attacks, aimed shots at weak points, and arrows or skills that can debilitate foes.
Understand this choiceThief uses daggers, speed, and agility for quick melee attacks, evasion, enemy disruption, and stealing from NPCs.
Understand this choiceMage uses staves and magick to support allies, heal, grant elemental weapon boons, and attack with elemental area damage.
Understand this choiceWarrior wields greatswords and hammers for slow, heavy melee attacks that can knock back smaller foes and stagger larger monsters.
Understand this choiceSorcerer casts offensive magick with an archistaff, including potent elemental spells that require time and stamina to incant.
Understand this choiceMagick Archer uses magickal bows for ranged elemental and debilitating arrows, target locking, volleys, and area damage.
Understand this choiceMystic Spearhand combines duospear melee with magick to bind enemies, close distance, throw foes or objects, and reach airborne targets.
Understand this choiceTrickster uses a censer, smoke, and illusions to redirect enemy behavior and position foes for the party to exploit.
Understand this choiceWarfarer is an Arisen-only hybrid that can switch weapons during combat and combine weapon skills from different styles.
Understand this choiceIGN says defeating foes and completing quests earn Discipline for ranking up and acquiring weapon skills, core skills, and augments at a Vocation Guild. PowerPyx describes rank-ups using experience it calls DEP. Treat the terminology as source-specific in this reference.
PowerPyx states that each weapon and armor piece is usable only by certain vocations. It also says a new vocation provides a starter equipment set; the passage does not say that set is usable by every vocation.
IGN describes hybrid vocations as available only to the Arisen. PowerPyx specifically repeats that restriction for Mystic Spearhand, Magick Archer, and Trickster, so these roles are not described as Pawn options in the passages.
A source-bounded reference to ten named vocations, their described combat functions, signature weapons, and selected progression and equipment facts. IGN and PowerPyx describe vocation advancement and switching. Comparative effectiveness, exact skill costs, a complete gear catalog, and present-day patch status remain unverified.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.