Fighter
Fighter is a close-range sword-and-shield role that combines melee attacks, defense, and the ability to hold enemy attention.
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Fighter is a close-range sword-and-shield role that combines melee attacks, defense, and the ability to hold enemy attention.
Understand this choiceArcher uses a bow for mobile ranged attacks, aimed shots at weak points, and arrows or skills that can debilitate foes.
Understand this choiceThief uses daggers, speed, and agility for quick melee attacks, evasion, enemy disruption, and stealing from NPCs.
Understand this choiceMage uses staves and magick to support allies, heal, grant elemental weapon boons, and attack with elemental area damage.
Understand this choiceWarrior wields greatswords and hammers for slow, heavy melee attacks that can knock back smaller foes and stagger larger monsters.
Understand this choiceSorcerer casts offensive magick with an archistaff, including potent elemental spells that require time and stamina to incant.
Understand this choiceMagick Archer uses magickal bows for ranged elemental and debilitating arrows, target locking, volleys, and area damage.
Understand this choiceMystic Spearhand combines duospear melee with magick to bind enemies, close distance, throw foes or objects, and reach airborne targets.
Understand this choiceTrickster uses a censer, smoke, and illusions to redirect enemy behavior and position foes for the party to exploit.
Understand this choiceWarfarer is an Arisen-only hybrid that can switch weapons during combat and combine weapon skills from different styles.
Understand this choiceSelected systems and editions described by the linked references.