If comparing weapon effects, read condition-linked damage choices first
Review Bloodied, Instigating, and Executioner's to see how their listed effects depend on health conditions.
Bloodied Instigating Executioner'sFallout 76 uses perk cards to grant active bonuses within the S.P.E.C.I.A.L. points allocated to a character. Cards are obtained through leveling or perk card packs, and regular perk ranks can be raised by combining duplicate cards. Legendary weapon effects form a separate equipment choice: the supplied mod reference describes effects tied to target health and other conditions. This reference records twelve named choices from those two systems, concentrating on concrete effects and restrictions explicitly described in the passages. It does not compare effectiveness, establish card point costs, or verify that the passages cover every live-game option.

Review Bloodied, Instigating, and Executioner's to see how their listed effects depend on health conditions.
Bloodied Instigating Executioner'sGladiator, Iron Fist, Slugger, Shotgunner, Rifleman, and Commando apply to the weapon types stated in their descriptions.
Gladiator Iron Fist Slugger Shotgunner Rifleman CommandoTravelling Pharmacy applies to Chems including Stimpaks, while Pack Rat applies to junk items.
Travelling Pharmacy Pack RatChoose a topic to see how it works, where it helps and what to consider.
Gladiator increases damage from one-handed melee weapons, with listed bonuses of 10%, 15%, and 20% across its three ranks.
Understand this choiceTravelling Pharmacy reduces the weight of all Chems, explicitly including Stimpaks, by an increasing amount at each listed rank.
Understand this choiceIron Fist increases damage from punching attacks, listing three ranks with progressively higher damage bonuses.
Understand this choiceSlugger increases damage from two-handed melee weapons, with three listed rank values from 10% to 20%.
Understand this choicePack Rat reduces the weight of all junk items, with the listed reduction increasing across its three ranks.
Understand this choiceShotgunner increases shotgun damage, with the passage listing +10%, +15%, and +20% across three ranks.
Understand this choiceConcentrated Fire lets V.A.T.S. target limbs and grants increasing accuracy and damage per shot when focus firing.
Understand this choiceRifleman increases damage from non-automatic rifles, with three listed damage bonuses across its ranks.
Understand this choiceCommando increases damage from automatic rifles, with three listed rank values of 10%, 15%, and 20%.
Understand this choiceBloodied increases weapon damage as the wielder's health decreases, with the listed effect reaching up to +130%.
Understand this choiceInstigating provides +50% damage against targets above 60% health, as stated in the first-star mod listing.
Understand this choiceExecutioner's adds 50% more damage when the target is below 40% health, according to the supplied mod description.
Understand this choiceActive perk cards depend on points allocated to the matching SPECIAL stat and on the points the card costs to equip. A card's listed level requirement alone does not describe that allocation requirement.
The source says a regular perk's rank increases by combining it with a duplicate, which it says can be obtained through Perk Card Packs. A desired rank therefore cannot be assumed to come from selecting the card once.
Bloodied scales as health decreases, Instigating applies against targets above 60% health, and Executioner's applies below 40% target health. Their listed bonuses are condition-linked descriptions, not unconditional damage statements.
A descriptive reference to named regular perk cards and first-star legendary weapon effects. Effects, rank values, and conditions are included where stated. The mod reference provides crafting context, but this article does not cover crafting costs. It is not a build optimizer or a current-meta verification.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.