
.357 Magnum Revolver
The .357 Magnum Revolver is listed as a pistol with 26 DAM, .357 Magnum Round ammunition, a Crit% multiplier of x1, and WT 2.
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482 matching references · Undated entries are sorted A–Z.

The .357 Magnum Revolver is listed as a pistol with 26 DAM, .357 Magnum Round ammunition, a Crit% multiplier of x1, and WT 2.

The .44 Magnum Revolver is listed as a pistol with 36 DAM, .44 Magnum Round ammunition, a Crit% multiplier of x1, and WT 3.5.

Explosives affects explosive effectiveness. Listed perks and skill requirements are Heave, Ho! (30), Demolition Expert (50), Pyromaniac (60), Hit the Deck (70), and Splash Damage (70). Sources listed: Patriot's Cookbook and Duck and Cover!
Stats, effects & acquisition
Guns affects gun effectiveness. Listed perks and requirements are Rapid Reload (30), Run 'n Gun (45), Shotgun Surgeon (45), Cowboy (45), Concentrated Fire (60), and Center of Mass (70). Sources listed: Milsurp Review and Guns and Bullets.
Stats, effects & acquisition
Lockpick is used to pick difficult doors. The listed perk is Infiltrator, requiring 70. Sources listed: Locksmith's Reader and Tumblers Today.
Stats, effects & acquisition
Medicine affects recovery from Stimpaks and Radaway. Listed perks and requirements are Chemist (60), Chem Resistant (60), and Living Anatomy (70). Sources listed: Today's Physician and D.C. Journal of Internal Medicine.
Stats, effects & acquisition
Melee Weapons affects melee weapon effectiveness. Listed perks and requirements are Cowboy (45), Super Slam (45), Ninja (80), and Unstoppable Force (90). Sources listed: Tæles of Chivalrie and Grognak the Barbarian.
Stats, effects & acquisition
Repair affects equipment repair and ammunition recipes. Listed perks are Hand Loader (70) and Jury Rigging (90). Sources listed: Fixin' Things and Dean's Electronics.
Stats, effects & acquisition
Science is used to hack difficult terminals. Listed perks and requirements are Nerd Rage! (50), Robotics Expert (50), Vigilant Recycle (70), Math Wrath (70), Computer Whiz (70), and Nuka Chemist (90). Sources listed: Programmer's Digest and Big Book of Science.
Stats, effects & acquisition
Sneak improves sneaking, stealing, and pickpocketing. Listed perks and requirements are Friend of the Night (30), Silent Running (50), Mister Sandman (60), The Professional (70), and Ninja (80). Sources listed: ¡La Fantoma! and Chinese Army: Special Ops Training Manual.
Stats, effects & acquisition
Speech influences NPCs through dialogue. The listed perk is Terrifying Presence, requiring 70. Sources listed: Meeting People and Lying, Congressional Style.
Stats, effects & acquisition
Survival affects food and drink effectiveness and crafting recipes. Listed perks and requirements are Hunter (30), Lead Belly (40), Rad Resistance (40), Entomologist (45), Travel Light (45), Animal Friend (45), and Rad Child (70). Sources listed: Lad's Life and The Wasteland Survival Guide.
Stats, effects & acquisition
The 10mm Pistol is listed with 22 DAM, 10mm ammunition, a Crit% multiplier of x1, and WT 3.

The 10mm Submachine Gun is listed with 19 DAM, 10mm ammunition, a x1 Crit% value, and WT 5 in the All SMGs group.

The 12.7mm Pistol is listed with 40 DAM, 12.7mm ammunition, a Crit% multiplier of x1, and WT 3.5.

The 12.7mm Submachine Gun is listed with 36 DAM, 12.7mm ammunition, a x1 Crit% value, and WT 5 in the All SMGs group.

The 1st Recon Beret is listed with DT shown as “-”, weight 1, health 50, and value 40 in the helmets and hats table.

For Fallout: New Vegas, the melee weapon table lists the 9 Iron with 17 DAM, x1 Crit%, and 3 WT.

The 9mm Pistol is listed with 16 DAM, 9mm ammunition, a Crit% value of x1, and WT 1.5.

The 9mm Submachine Gun is listed with 11 DAM, 9mm ammunition, a x1 Crit% value, and WT 4 in the All SMGs group.
The Abilene Kid LE BB Gun is listed with 4 DAM, BB ammunition, a x1.5 Crit% value, and WT 2 in the All Rifles group.
Abominable is a three-rank challenge perk with listed damage increases of +3%, +6%, and +10% against abominations. The row does not map those values to individual ranks or state requirements.
Adamantium Skeleton reduces damage taken by limbs by 50%. No SPECIAL or skill requirements are listed; it is listed at level 14, one rank.

Advanced Radiation Suit has DT 6, weight 7, health 25, and value 100 in the listed Fallout: New Vegas armor stats.
The AER14 Prototype is listed with 22 DAM, MF Cell ammunition, a Crit% value of x2, and WT 8.5.

The Alien Blaster is listed as a pistol with 100 DAM, Alien Power Cell ammunition, a Crit% multiplier of x100, and WT 2.

The All-American is listed with 26 DAM, 5.56mm ammunition, a Crit% value of x1, and WT 6.

Ambassador Crocker's Suit is listed under clothing with DT 1, weight 1, health 100, and value 6 in the Fallout: New Vegas armor table.
Animal Control is a three-rank challenge perk with listed damage increases of +3%, +6%, and +10% against mutated animals. The row does not map those values to individual ranks or state requirements.
The explosives table lists Annabelle with DAM 20, Ammo Type Missile, Crit% x0, and WT 20.
The Anti-Materiel Rifle is listed with 110 DAM, .50MG ammunition, a Crit% value of x1, and WT 20.
Apocalypse Gladiator Helmet is listed with DT 5, weight 3, health 75, and value 70.
The Assault Carbine is listed with 12 DAM, 5mm ammunition, a x0.5 Crit% value, and WT 6 in the All Rifles group.

Authority Glasses are listed with no numeric DT value shown. They weigh 0, have 100 health, and a value of 6.

Ballcap with Glasses is listed with no numeric DT value shown. It weighs 1, has 100 health, and a value of 30.

The unarmed weapons table lists Ballistic fist with DAM 80, Crit% x1, and WT 6.
Based on the supplied Game8 table titles, headings, headers, and sample rows for Fallout: New Vegas. Edition, DLC inclusion, and patch coverage are not specified; treat variants as mixed or unlabeled where the input does not distinguish them. Power armor tables overlap, and several weapon or armor tables lack explicit edition labels.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Compare the stated weapon scopes and requirements for these perks; the records describe bonuses for named weapon families or reloads.
Cowboy Shotgun Surgeon The Professional Rapid ReloadRead the records for additional skill points, substitute-item repairs, reduced item weight, and slower weapon and armor condition decay.
Educated Jury Rigging Pack Rat Regular MaintenanceThese records specify V.A.T.S. kills, laser weapons, explosives, or a quest-based unlock as part of the effect or condition.
Grim Reaper's Sprint Laser Commander Demolition Expert Power Armor TrainingChoose a topic to see how it works, where it helps and what to consider.
Rapid Reload increases reload speed by 25%; the listed requirements are Agility 5 and Guns 30, with the perk available at level 2.
Understand this choiceEducated grants two additional skill points whenever you advance a level; it is listed at level 4 and requires Intelligence 4.
Understand this choiceCowboy increases damage by 25% with dynamite, hatchets, knives, revolvers, and lever-action guns; it requires Guns 45 and Melee Weapons 45.
Understand this choiceShotgun Surgeon lets shotguns ignore an additional 10 points of a target's Damage Threshold; the listed requirement is Guns 45.
Understand this choiceThe Professional adds 20% damage to sneak attack criticals with revolvers, pistols, and submachine guns; it requires Sneak 70.
Understand this choiceHand Loader doubles the chance to recover cases and hulls when using Guns and unlocks all hand-load recipes at reloading benches.
Understand this choiceDemolition Expert has three ranks that increase damage with explosives by 20%, 40%, and 60%; it is listed at level 6 with Explosives 50 required.
Understand this choicePack Rat halves the weight of items weighing two pounds or less; it is listed at level 8 and requires Intelligence 5 and Barter 70.
Understand this choiceJury Rigging allows an item to be repaired using another item from the same repair category; the listed requirement is Repair 90.
Understand this choiceA kill in V.A.T.S. restores 20 Action Points immediately; the perk is listed at level 20 without a SPECIAL or skill requirement.
Understand this choiceLaser Commander adds 15% damage and a 10% extra chance to critically hit with any laser weapon; it requires Energy Weapons 90.
Understand this choiceBetter Criticals adds 50% damage with critical hits; the level 16 perk requires Perception 6 and Luck 6.
Understand this choiceRegular Maintenance makes weapon and armor condition decay 50% slower; StrategyWiki lists it as a perk granted while Raul is a following companion.
Understand this choicePower Armor Training grants the ability to wear all Power Armor variants after completion of one of three listed quests.
Understand this choiceRanger Takedown knocks down opponents and can be learned by talking to Ranger Andy with Speech 30 or completing the unmarked quest Andy and Charlie.
Understand this choiceThe perk table says a perk option is available at every second level, and each perk may have a minimum level and skill or SPECIAL requirements. A listed effect alone does not establish eligibility.
The Professional is described for sneak attack criticals, Grim Reaper's Sprint for V.A.T.S. kills, and Laser Commander for laser weapons. Preserve these stated triggers and weapon scopes when reading the effects.
The sources separately describe regular level perks, companion perks, challenge perks, and unarmed moves. They also give a following-companion condition, quest routes, and challenge unlock conditions for particular entries.
Selected systems and editions described by the linked references.