Pyro polearm on-field damage dealer who uses Blood-Debt Directives to build Bond of Life for infused attacks.
Released Apr 24, 2024
Arlecchino is a Pyro polearm user whose skill applies Blood-Debt Directives, which she absorbs to gain Bond of Life. At 30% of her Max HP in Bond of Life or higher, her normal, charged, and plunging attacks enter Masque of the Red Death and deal Pyro damage. In that state, her normal attacks deal extra damage based on her ATK and current Bond of Life, consuming 7.5% of the Bond's current value per trigger. Her burst clears nearby Directives, deals AoE Pyro damage, resets the skill cooldown, and heals her. In combat, she can only be healed through her burst.
ElementPyroWeaponPolearmRarity5
Arlecchino GUIDE
Understand Arlecchino
Useful when…
Apply Directives with the skill, then absorb them with a charged attack or burst to gain Bond of Life.
Maintain at least 30% of Max HP in Bond of Life to activate Masque of the Red Death.
Use Balemoon Rising to clear nearby Directives, heal herself, and reset the skill cooldown.
Invest in normal attacks when Bond-enabled on-field attacks are her main use.
Bond of Life and attack state
When Arlecchino has Bond of Life equal to or greater than 30% of her Max HP, her normal, charged, and plunging attacks deal Pyro damage in Masque of the Red Death. Her normal attacks in this state deal extra damage based on her ATK multiplied by a ratio of her current Bond of Life percentage. Each trigger consumes 7.5% of the Bond's current value and can occur every 0.03 seconds; consuming Bond this way reduces All Is Ash's cooldown by 0.8 seconds. Her charged attack dashes toward a nearby opponent and cleaves once; holding the button instead enables up to five seconds of high-speed movement that consumes Stamina.
Directives and Bond generation
All Is Ash deals Pyro damage to multiple nearby opponents and cleaves one, applying Blood-Debt Directives to those hit. A Directive lasts 30 seconds and deals one instance of Pyro damage every five seconds, up to two instances; this damage counts as Elemental Skill damage. A charged attack or Balemoon Rising absorbs and clears nearby Directives. Each grants Bond worth 65% of Max HP, subject to a limit of 145% of Max HP gained from Directives within 35 seconds after using the skill. Using the skill again during that period restarts the duration and limit. After five seconds, a Directive upgrades to Blood-Debt Due and grants 130% Bond when absorbed. Defeating an opponent carrying a Directive Arlecchino applied also grants 130% Bond, subject to the original limit.
Burst, healing, and investment
Balemoon Rising absorbs and clears nearby Directives, deals AoE Pyro damage, clears All Is Ash's cooldown, and heals Arlecchino based on her Bond of Life and ATK. Its cooldown is 15 seconds and it costs 60 Energy. The Balemoon Alone May Know grants a 40% Pyro damage bonus while Arlecchino is in combat and restricts her healing during combat to Balemoon Rising. Her Normal Attack talent applies to her attacks, while the skill and burst talents apply to their respective damage; choose investments based on which parts of the kit you use. Strength Alone Can Defend grants up to 20% each Elemental and Physical RES based on ATK above 1,000.
Limitations and tradeoffs
Bond of Life enables her Pyro attack state, and its current value is consumed by the extra normal-attack damage.
During combat, Balemoon Rising is her only healing method.
Waiting five seconds upgrades a Directive for a larger Bond grant; absorbing it sooner grants the base amount.
Common mistakes to avoid
Expecting ordinary healing to restore her during combat.
Absorbing a Directive before its five-second upgrade when the larger Bond grant is useful.
Confusing the 30% Max HP activation threshold with the 7.5% consumption of current Bond of Life per extra normal-attack damage trigger.
Effects and reference details
Invitation to a Beheading · Normal attack
Normal Attack Performs up to 6 consecutive spear strikes.
Charged Attack Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Masque of the Red Death When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden. When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Masque of the Red Death Increase
120.40%
120.40%
1-Hit DMG
47.5%
47.5%
2-Hit DMG
52.1%
52.1%
3-Hit DMG
65.4%
65.4%
4-Hit DMG
37.1%+37.1%
37.1%+37.1%
5-Hit DMG
70.0%
70.0%
6-Hit DMG
85.4%
85.4%
Charged Attack DMG
90.8%
90.8%
Charged Attack Stamina Cost
25.0
25.0
High-Speed Movement Stamina Cost
40.0/s
40.0/s
Plunge DMG
63.9%
63.9%
Low/High Plunge DMG
127.8%/159.7%
127.8%/159.7%
All Is Ash · Elemental skill
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG. Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.
Blood-Debt Directive ·Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG. ·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP. ·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Spike DMG
14.8%
14.8%
Cleave DMG
133.6%
133.6%
Blood-Debt Directive DMG
31.8%
31.8%
CD
30.0s
30.0s
Balemoon Rising · Elemental burst
Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Skill DMG
370.4%
370.4%
Amount of HP Restored
150.0% Bond of Life+150.0% ATK
150.0% Bond of Life+150.0% ATK
CD
15.0s
15.0s
Energy Cost
60
60
Agony Alone May Be Repaid
Blood-Debt Directives have the following characteristics: ·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated. ·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.
Strength Alone Can Defend
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.
The Balemoon Alone May Know
While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising.