Understand Bennett
Useful when…
- Providing healing below or at 70% HP and an ATK bonus above 70% HP within Fantastic Voyage.
- Applying Pyro to characters standing within the Burst field.
- Using Passion Overload as a quick Pyro attack or choosing its charged attack mode.
How does Fantastic Voyage work?
Fantastic Voyage is an area Burst that begins with a jumping attack dealing Pyro damage and creates an Inspiration Field for 12 seconds. Characters in the field whose health is equal to or below 70% continuously regenerate HP based on Bennett's Max HP. Characters above 70% receive an ATK bonus based on Bennett's Base ATK. The field also imbues characters within it with Pyro. Because the healing and ATK bonus use different stat bases, building Max HP supports the healing side while Base ATK is the stated basis for the attack bonus. The Burst costs 60 Energy and has a 15-second cooldown.
What does Passion Overload add?
Passion Overload's press mode is a single swift Pyro strike with a listed 5-second cooldown. Its short hold charges to Level 1, striking twice and launching opponents. Level 2 performs three consecutive attacks, then an explosion that launches both Bennett and the enemy; Bennett takes no damage from his own launch. The skill has longer listed cooldowns for the charged modes. Rekindle reduces its cooldown by 20%. Within Fantastic Voyage's area, Fearnaught reduces the Skill's cooldown by 50% and prevents Bennett from being launched by the Level 2 charge, making charged use less disruptive while he remains in the field.
What should you prioritize?
Fantastic Voyage is the key talent for the field's healing and ATK-bonus ratio, so prioritize its level when those effects are the reason you use Bennett. Passion Overload levels affect the Skill's damage if you use it frequently; normal attacks are a separate field-independent damage option. The field's healing scales with Max HP, but its ATK bonus is based on Base ATK, so do not assume extra Max HP directly raises the ATK buff. Ascension and the combat talent levels are distinct progression tracks.
What conditions and limits matter?
The field's benefits are area-bound and change according to whether the character is above or at/below 70% HP. Characters near the boundary can move between healing and ATK-bonus conditions as their HP changes. A Level 2 charged Skill can launch Bennett outside the Burst area; the Burst passive prevents that launch only while inside Fantastic Voyage.
Limitations and tradeoffs
- The Burst divides healing and ATK support at a 70% HP threshold, so a character does not receive both effects simultaneously under the stated conditions.
- Healing scales from Max HP, while the ATK bonus is based on Base ATK.
- The Level 2 charged Skill launches Bennett unless used within Fantastic Voyage's field.
Common mistakes to avoid
- Assuming the field heals and grants the ATK bonus to the same character at the same time.
- Building Max HP expecting it to raise Fantastic Voyage's ATK bonus, which is based on Base ATK.
- Using Level 2 Passion Overload outside the Burst field without accounting for Bennett's launch.






