Pyro support whose resistance reduction requires an all-Pyro-and-Electro party with at least one character of each element.
Released Jan 9, 2024
Vanguard's Coordinated Tactics reduces affected opponents' Pyro and Electro RES after Overloaded, but only while every party member is Pyro or Electro and both elements are represented. Her Skill heals the active character after she fires a shot. Nearby Overloaded triggers can grant an Overcharged Ball, which must be fired by holding the Skill to activate its enhanced shot and HP-based ATK bonus.
ElementPyroWeaponPolearmRarity4
Chevreuse GUIDE
Understand Chevreuse
Useful when…
Supporting a party composed only of Pyro and Electro characters, with at least one of each.
Reducing affected enemies' Pyro and Electro RES after Overloaded.
Healing the active character after firing her Skill.
Firing an Overcharged Ball to grant nearby Pyro and Electro characters an HP-based ATK increase.
Team restriction and resistance reduction
Vanguard's Coordinated Tactics works only when every party member is Pyro or Electro and the party contains at least one of each element. After a character triggers Overloaded, affected opponents lose 40% Pyro and Electro RES for 6 seconds. The effect is removed if the party no longer meets the element requirements.
Skill healing and Overcharged Ball
Short-Range Rapid Interdiction Fire deals area Pyro damage. After Chevreuse fires a shot, it continuously restores HP to the active character for a short duration, based on her Max HP. Holding enters aiming mode; if she has an Overcharged Ball, she fires it instead, dealing greater Pyro damage in a larger area. A nearby party member triggering Overloaded grants one ball, with a maximum of one stored. After firing an Overcharged Ball, Vertical Force Coordination grants nearby Pyro and Electro party members 1% ATK for each 1,000 Max HP Chevreuse has, up to 40%, for 30 seconds.
Burst and other damage
Ring of Bursting Grenades deals area Pyro damage and splits into secondary explosive shells that burst after a short interval. It costs 60 Energy and has a 15-second cooldown. Her Skill periodically calls a Surging Blade after it hits, dealing Ousia-aligned Pyro damage at 10-second intervals. Chevreuse uses a polearm and has a four-hit Normal Attack sequence.
Max HP and talent investment
Max HP supports her Skill healing and the ATK bonus granted after firing an Overcharged Ball. The stated formula reaches its 40% cap at 40,000 Max HP. Skill levels support its shot and healing; Burst levels support grenade damage. Raising talents does not remove the party composition condition for the resistance reduction.
Limitations and tradeoffs
Her resistance reduction requires an all-Pyro-and-Electro party with both elements represented.
Only one Overcharged Ball can be stored; firing it requires holding the Skill.
Her HP-based ATK bonus requires firing an Overcharged Ball and is capped at 40%.
Common mistakes to avoid
Including a non-Pyro or non-Electro character and expecting Vanguard's Coordinated Tactics to remain active.
Expecting an Overcharged Ball without a nearby character triggering Overloaded.
Expecting the enhanced shot or ATK bonus without holding and firing the Skill with an Overcharged Ball.
Effects and reference details
Line Bayonet Thrust EX · Normal attack
Normal Attack Performs up to 4 consecutive spear strikes.
Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
1-Hit DMG
53.1%
53.1%
2-Hit DMG
49.3%
49.3%
3-Hit DMG
27.6%+32.5%
27.6%+32.5%
4-Hit DMG
77.3%
77.3%
Charged Attack DMG
121.7%
121.7%
Charged Attack Stamina Cost
25.0
25.0
Plunge DMG
63.9%
63.9%
Low/High Plunge DMG
128%/160%
128%/160%
Short-Range Rapid Interdiction Fire · Elemental skill
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG. For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP. Hold to fire in a different fashion.
Hold Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area. Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.
Arkhe: Ousia Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Press DMG
115.2%
115.2%
Hold DMG
172.8%
172.8%
Overcharged Ball DMG
282.4%
282.4%
HP Regeneration Over Time
2.67% Max HP+257
2.67% Max HP+257
Healing Duration
12.0s
12.0s
Surging Blade DMG
28.8%
28.8%
Surging Blade Interval
10.0s
10.0s
CD
15.0s
15.0s
Ring of Bursting Grenades · Elemental burst
Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells. The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Explosive Grenade DMG
368.2%
368.2%
Secondary Explosive Shell DMG
49.1%
49.1%
CD
15.0s
15.0s
Energy Cost
60
60
Vanguard's Coordinated Tactics
When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party: Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s. The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Ascension Talent.
Vertical Force Coordination
After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.
Double Time March
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.