Dehya’s Fiery Sanctum coordinates Pyro attacks when opponents inside it take damage. It increases active characters’ interruption resistance and redirects some damage they take to Dehya over time. Her burst instead puts her on field for a short sequence of automatic Pyro attacks.
ElementPyroWeaponClaymoreRarity5
Dehya GUIDE
Understand Dehya
Useful when…
Protect an on-field character from interruption while Fiery Sanctum is active.
Add periodic Pyro damage while Dehya is off field.
Use her burst for a brief on-field Pyro attack sequence.
Fiery Sanctum
Molten Inferno creates a 12-second field and has a 20-second cooldown. Without an existing field, Indomitable Flame deals area Pyro damage and creates one. If Dehya’s field is already active, Ranging Flame performs a leaping area attack and relocates it, carrying over its remaining duration; it can be used only once during that field. Only one Fiery Sanctum created by Dehya can exist at a time. When an opponent in the field takes damage, it triggers a coordinated area Pyro attack at most once every 2.5 seconds, scaling with ATK and Max HP. Active characters gain increased interruption resistance, and some damage they take is mitigated and transferred to Dehya over 10 seconds. Mitigation stops when accumulated Redmane’s Blood reaches 200% of Dehya’s Max HP.
Burst and field timing
Leonine Bite puts Dehya into Blazing Lioness for four seconds. She automatically attacks with Flame-Mane’s Fists and ends with an area attack; both scale with ATK and Max HP. Roaring Barrage used within 0.4 seconds after a fist hit speeds up the next hit. During the burst, she cannot use her skill or normal, charged, and plunging attacks. If Fiery Sanctum is active when the burst starts, Dehya retrieves it and recreates it when the burst ends, carrying over the duration it had when retrieved. The burst costs 70 Energy and has an 18-second cooldown.
Passives and recovery
After Dehya retrieves Fiery Sanctum with Ranging Flame or Leonine Bite, Unstinting Succor reduces damage she takes from Redmane’s Blood by 60% for six seconds; it can trigger once every two seconds. After she uses Indomitable Flame, party members gain Gold-Forged Form for nine seconds, further increasing interruption resistance inside the field; this effect can activate once every 18 seconds. Below 40% HP, Stalwart and True restores 20% of her Max HP, then restores 6% every two seconds for 10 seconds—five additional restores—once every 20 seconds. During daytime from 06:00 to 18:00, her passive increases party movement speed by 10%; it does not apply in Domains, Trounce Domains, or Spiral Abyss, and does not stack.
Talent investment
Raise Molten Inferno if you rely on its coordinated field damage and utility, and Leonine Bite if you regularly use its burst sequence. Normal Attack levels support her ordinary claymore attacks outside the burst. Ascension reaches stage 6 and each combat talent track reaches level 10. The listed level 9-to-10 talent example costs 700,000 Mora, 16 Philosophies of Praxis, 12 Rich Red Brocade, two Puppet Strings, and one Crown of Insight.
Comparisons
Gaming and Mavuika are also Pyro claymore characters; Lyney is a Pyro bow user. These shared element or weapon facts do not establish that they provide Dehya’s field mitigation, interruption resistance, or damage redirection.
Limitations and tradeoffs
Fiery Sanctum redirects only some incoming damage, and mitigation stops at its Redmane’s Blood cap.
The burst temporarily prevents Dehya from using her skill and ordinary attacks.
Coordinated field attacks can trigger only once every 2.5 seconds.
Common mistakes to avoid
Treating Fiery Sanctum as a shield that prevents all damage.
Trying to use normal attacks or Molten Inferno during Blazing Lioness.
Expecting Ranging Flame to refresh the field to full duration; it inherits the remaining duration and can reposition the field only once.
Effects and reference details
Sandstorm Assault · Normal attack
Normal Attack Performs up to 4 consecutive strikes using her Claymore and her martial arts.
Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash.
Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
1-Hit DMG
62.1%
62.1%
2-Hit DMG
61.7%
61.7%
3-Hit DMG
76.6%
76.6%
4-Hit DMG
95.3%
95.3%
Charged Attack Cyclic DMG
56.3%
56.3%
Charged Attack Final DMG
102%
102%
Charged Attack Stamina Cost
40.0/s
40.0/s
Max Duration
5.0s
5.0s
Plunge DMG
74.6%
74.6%
Low/High Plunge DMG
149%/186%
149%/186%
Molten Inferno · Elemental skill
This art of Dehya's own invention changes its method of use depending on the combat situation.
Indomitable Flame This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.
Ranging Flame This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position. A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.
Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.
Fiery Sanctum When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s. Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.
Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Indomitable Flame DMG
112.9%
112.9%
Ranging Flame DMG
132.8%
132.8%
Field DMG
60.2% ATK+1.03% Max HP
60.2% ATK+1.03% Max HP
Mitigation
32%
32%
Redmane's Blood Maximum
200% Max HP
200% Max HP
Field Duration
12.0s
12.0s
CD
20.0s
20.0s
Leonine Bite · Elemental burst
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP. If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."
Roaring Barrage Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Flame-Mane's Fist DMG
98.7% ATK+1.69% Max HP
98.7% ATK+1.69% Max HP
Incineration Drive DMG
139.3% ATK+2.39% Max HP
139.3% ATK+2.39% Max HP
Duration
4.0s
4.0s
CD
18.0s
18.0s
Energy Cost
70
70
Unstinting Succor
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s. Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.
Stalwart and True
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.
The Sunlit Way
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack.