Lyney GUIDE
Understand Lyney
Useful when…
- Fire level-two charged Prop Arrows to deal Pyro damage, summon a Hat, and conditionally gain Prop Surplus.
- Use a Hat to taunt nearby opponents and fire a Pyrotechnic Strike when it is destroyed or expires.
- Use Bewildering Lights to clear current Prop Surplus stacks for area damage and healing.
- Use the burst’s Grin-Malkin Cat for movement and Pyro damage before its ending attack.
Prop Arrows and Hats
Charge level one fires a Pyro arrow; charge level two fires a Prop Arrow that deals Pyro damage and summons a Grin-Malkin Hat. When Lyney is above 60% Max HP, firing a Prop Arrow consumes HP to grant one Prop Surplus stack, up to five; this method cannot reduce him below 60%. Stacks are removed after 30 seconds out of combat. The Hat taunts nearby opponents and fires a Pyrotechnic Strike at one nearby opponent when destroyed or when its duration ends. Only one Hat can exist at a time. The listed 64% inherited HP and four-second duration are level-one values.
Spending stacks and the burst
Bewildering Lights clears all current Prop Surplus stacks, deals area Pyro damage, and restores HP based on the stacks spent. At level one, its damage bonus is 0.532 of ATK per stack (53.2% of ATK), and its healing is 20% of Max HP per stack. If a Hat is present, the skill makes it explode for damage equal to its Pyrotechnic Strike; that damage counts as Charged Attack damage. Wondrous Trick: Miracle Parade turns Lyney into a quickly moving Grin-Malkin Cat. The Cat can deal at most one Pyro damage instance to each opponent near it; at the end, it deals area damage, summons a Hat, and grants one Prop Surplus stack. The Cat and Hat are different props.
Target conditions and utility
Conclusive Ovation increases Lyney’s damage against Pyro-affected opponents by 60%; each other Pyro party member adds 20%, up to 100% total. Perilous Performance applies when Lyney consumes HP for a Prop Arrow: if the resulting Hat hits an opponent, it restores 3 Energy and adds damage equal to 80% of his ATK. Trivial Observations displays nearby Fontaine-specific resources on the minimap.
Combat talent tracks
The Normal Attack track covers Lyney’s bow attacks, including the aimed-shot playstyle. The skill track is relevant to Bewildering Lights, and the burst track to the Cat and its ending attack.
Limitations and tradeoffs
- Prop Surplus is capped at five stacks and depends on HP being above 60% when firing a Prop Arrow.
- Bewildering Lights clears all current stacks when used.
- The target damage bonus depends on opponents being affected by Pyro.
Common mistakes to avoid
- Expecting Prop Arrows to consume HP or grant stacks at or below 60% Max HP.
- Confusing the burst’s Cat with the Hat.
- Using Bewildering Lights without accounting for its consumption of all current stacks.
Effects and reference details
Card Force Translocation · Normal attack
Normal Attack
Performs up to 4 consecutive shots with a bow.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
·Charge Level 1: Fires off a Pyro-infused arrow, dealing Pyro DMG.
·Charge Level 2: Fires off a Prop Arrow that deals Pyro DMG, and upon hit, it will summon a Grin-Malkin Hat.
When firing the Prop Arrow, and when Lyney has more than 60% HP, he will consume a portion of his HP to obtain 1 Prop Surplus stack. Max 5 stacks. The effect will be removed after the character spends 30s out of combat.
The lowest Lyney can drop to through this method is 60% of his Max HP.
Grin-Malkin Hat
·Can taunt nearby opponents and attract their attacks. Each opponent can only be taunted by the Hat once every 5s.
·The Hat will inherit a percentage of Lyney's Max HP.
·If destroyed, or if its duration expires, it will fire off a Pyrotechnic Strike at 1 nearby opponent, dealing Pyro DMG.
Only 1 Hat can exist at any given time.
Arkhe: Pneuma
At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 38.8% | 38.8% |
| 2-Hit DMG | 38.0% | 38.0% |
| 3-Hit DMG | 27.3%+27.3% | 27.3%+27.3% |
| 4-Hit DMG | 56.9% | 56.9% |
| Plunge DMG | 56.8% | 56.8% |
| Low/High Plunge DMG | 113.6%/141.9% | 113.6%/141.9% |
| Aimed Shot | 43.9% | 43.9% |
| Aimed Shot Charge Level 1 | 124.0% | 124.0% |
| Prop Arrow DMG | 172.8% | 172.8% |
| HP Cost | 20% Max HP | 20% Max HP |
| Grin-Malkin Hat Inherited HP | 64% | 64% |
| Grin-Malkin Hat Duration | 4.0s | 4.0s |
| Pyrotechnic Strike DMG | 212.0% | 212.0% |
| Spiritbreath Thorn DMG | 27.6% | 27.6% |
| Spiritbreath Thorn Interval | 6.0s | 6.0s |
Bewildering Lights · Elemental skill
Lyney does a flourish with his hat, unleashing a firework surprise!
When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP.
When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike.
The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 167.2% | 167.2% |
| Skill DMG Bonus | 53.2% ATK/Stack | 53.2% ATK/Stack |
| HP Regeneration | 20%/Stack | 20%/Stack |
| CD | 15.0s | 15.0s |
Wondrous Trick: Miracle Parade · Elemental burst
Unleashing his magic, Lyney turns himself into a Grin-Malkin Cat that can move around quickly. (Not to be mistaken for the Grin-Malkin Hat. They're two different props!)
When the Grin-Malkin Cat gets close to opponents, it will send flames falling down on them, dealing at most 1 instance of Pyro DMG to each opponent. When the duration ends, he will dismiss the Grin-Malkin Cat and ignite fireworks that deal AoE Pyro DMG, summon 1 Grin-Malkin Hat, and grant himself 1 Prop Surplus stack.
Grin-Malkin Cat can be actively canceled.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 154.0% | 154.0% |
| Explosive Firework DMG | 414.0% | 414.0% |
| Duration | 3.0s | 3.0s |
| CD | 15.0s | 15.0s |
| Energy Cost | 60 | 60 |
Perilous Performance
If Lyney consumes HP when firing off a Prop Arrow, the Grin-Malkin hat summoned by the arrow will, upon hitting an opponent, restore 3 Energy to Lyney and increase DMG dealt by 80% of his ATK.
Conclusive Ovation
The DMG Lyney deals to opponents affected by Pyro will receive the following buffs:
·Increases the DMG dealt by 60%.
·Each Pyro party member other than Lyney will cause the DMG dealt to increase by an additional 20%.
Lyney can deal up to 100% increased DMG to opponents affected by Pyro in this way.
Trivial Observations
Displays the location of nearby resources unique to Fontaine on the mini-map.
References and version
Game data version: 7.1
Technical source data for verification
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