Kinich GUIDE
Understand Kinich
Useful when…
- Use the Skill near an opponent to enter Nightsoul's Blessing, fire Loop Shots, collect points, and use Scalespiker Cannon.
- Use the mid-air swing when no attackable opponent or object is nearby; in this condition, the Skill cooldown is reduced by 60%.
- In the Skill state, hit Desolation-marked opponents with Burning or Burgeon reaction damage to restore Nightsoul points.
- Use his Natlan movement and resource-marking features while exploring.
Skill state and cannon cycle
Canopy Hunter: Riding High attaches to a nearby opponent or attackable object and enters a 10-second Nightsoul's Blessing state with zero initial points. The state generates two Nightsoul points per second while it lasts. Normal Attacks while hooked fire Loop Shots based on Kinich's movement direction, dealing Nightsoul-aligned Dendro damage and generating three points; Loop Shot damage counts as Elemental Skill damage. At the 20-point limit, the Skill can fire Scalespiker Cannon and consume all points. Holding the Skill lets Kinich aim the cannon. After grappling an opponent or firing the cannon, a Blind Spot appears next to that opponent; entering it grants four points. If the grapple connection snaps, a Normal Attack can establish a new connection with a nearby opponent before Loop Shots. If no attackable opponent or object is nearby, the Skill instead launches Kinich into a mid-air swing and its cooldown is reduced by 60%.
Reactions, stacks, and Burst
During Nightsoul's Blessing, Skill hits put opponents into the Desolation state. Burning or Burgeon reaction damage against those opponents restores seven Nightsoul points, at most once every 0.8 seconds. Nearby party members triggering a Nightsoul Burst grant Hunter's Experience, up to two stacks lasting 15 seconds. Scalespiker Cannon consumes all stacks, with each stack adding damage equal to 320% of Kinich's ATK. His Burst deals AoE Dendro damage and periodically deals Dragon Breath damage; using it during Nightsoul's Blessing extends the state by 1.7 seconds.
Movement and exploration
After a mid-air swing, Kinich can spend 10 Phlogiston points to swing again. Within Natlan areas with Phlogiston mechanics, Nightsoul Transmission can bring him in while sprinting, in specified talent movement states, or while airborne. Depending on the conditions, he can grapple toward a Coilgrass Sigil, move toward nearby opponents in combat, or swing. Nightsoul Transmission can be triggered once every 10 seconds by your own party. Interacting with Coilgrass Sigils and other items Yumkasaurs can use converts his Skill to Yumkasaur Mimesis, which does not put Canopy Hunter: Riding High on cooldown. In Natlan areas with Phlogiston mechanics, interacting with some harvestable items increases party Movement SPD by 15% for 10 seconds, and his passive shows nearby Natlan-exclusive resources on the mini-map.
Talent investment and materials
The Elemental Skill is the central talent for Loop Shots and Scalespiker Cannon, both of which count as Skill damage. The Burst deals its own area and periodic damage and can extend Nightsoul's Blessing when used during that state. Normal Attack levels govern ordinary claymore attacks and the mid-air Normal Attack after a swing. Ascension examples list Saurian Claw Succulent and Overripe Flamegranate. Talent upgrade examples use Kindling books and Fang materials; the listed level 9-to-10 step costs 700,000 Mora, 16 Philosophies of Kindling, 12 Tyrant's Fangs, two Denial and Judgment, and a Crown of Insight.
Limitations and tradeoffs
- Scalespiker Cannon consumes all Nightsoul points, so its point-spending shot depends on building points first.
- Burning or Burgeon damage restores points only against opponents in Desolation during the Skill state.
- The Burst extends Nightsoul's Blessing only when used during that state.
Common mistakes to avoid
- Firing Scalespiker Cannon before building Nightsoul points.
- Assuming Desolation alone restores points without Burning or Burgeon reaction damage.
- Ignoring movement direction during Loop Shots or failing to reconnect after the grapple snaps.
- Waiting past Hunter's Experience's 15-second duration before using Scalespiker Cannon.
Effects and reference details
Nightsun Style · Normal attack
Normal Attack
Performs up to 3 rapid strikes.
After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing.
Charged Attack
Consumes a certain amount of Stamina to spin and throw his Claymore forward to attack opponents.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 99.0% | 99.0% |
| 2-Hit DMG | 82.9% | 82.9% |
| 3-Hit DMG | 123.5% | 123.5% |
| Mid-Air Normal Attack DMG | 167.7% | 167.7% |
| Charged Attack DMG | 48.4%×3 | 48.4%×3 |
| Charged Attack Stamina Cost | 50.0 | 50.0 |
| Plunge DMG | 74.6% | 74.6% |
| Low/High Plunge DMG | 149%/186% | 149%/186% |
Canopy Hunter: Riding High · Elemental skill
Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.
When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.
This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.
Nightsoul's Blessing: Kinich
Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.
In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
·When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.
While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Loop Shot DMG | 57.3%×2 | 57.3%×2 |
| Scalespiker Cannon DMG | 687.4% | 687.4% |
| Nightsoul Point Limit | 20.0 | 20.0 |
| CD | 18.0s | 18.0s |
Hail to the Almighty Dragonlord · Elemental burst
Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG.
If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 134.0% | 134.0% |
| Dragon Breath DMG | 120.7% | 120.7% |
| Duration | 15.0s | 15.0s |
| CD | 18.0s | 18.0s |
| Energy Cost | 70 | 70 |
The Price of Desolation
When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends.
Flame Spirit Pact
After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.
Night Realm's Gift: Repaid in Full
When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing.
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met:
·When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move;
·When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents;
Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets.
Nightsoul Transmission can be triggered once every 10s by your own party.
When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.
Swift Envoy
While in an area with Phlogiston Mechanics within Natlan, interacting with some harvestable items will increase your own party members' Movement SPD by 15% for 10s. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map.
References and version
Game data version: 7.1
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