Electro claymore fighter who uses a long on-field burst stance with faster normal attacks and a companion strike. Consider Razor when you want a straightforward field-time damage window and can manage his high burst energy cost.
Released Sep 28, 2020
Razor's skill either grants Electro Sigils and Energy Recharge or consumes those Sigils for energy. His burst clears them for energy and summons the Wolf Within, which supports his normal attacks, increases attack speed and interruption resistance, and disables charged attacks during the stance. The burst ends if he leaves the field.
ElementElectroWeaponClaymoreRarity4
Razor GUIDE
Understand Razor
Useful when…
Use press skill to gain Electro Sigils and Energy Recharge, or hold to consume stored Sigils for Energy.
Use his burst when he can remain active for the stance and make repeated normal attacks.
Use his sprinting stamina passive for exploration outside restricted domains and the Spiral Abyss.
Skill modes and Sigils
Claw and Thunder's press version strikes opponents in front and grants an Electro Sigil on a hit; he can hold up to three, and gaining a new one refreshes their duration. Each Sigil raises Energy Recharge by 20% and lasts 18 seconds. Holding the skill deals a larger hit in a small area and clears all Sigils, converting each into five Energy for Razor. Press has a six-second cooldown and hold has a ten-second cooldown. This makes the choice conditional: retain Sigils for Energy Recharge, or cash them in for immediate Energy.
Burst stance and field time
Lightning Fang deals nearby Electro damage, clears all Electro Sigils into Energy, and summons the Wolf Within for 15 seconds. The wolf strikes alongside Razor's normal attacks, increases his attack speed and Electro resistance, and increases interruption resistance. It also makes him immune to damage from Electro-Charged status, but disables his charged attacks. The burst costs 80 Energy and has a 20-second cooldown. Leaving the battlefield ends the effects; on leaving, Razor receives at most 10 Energy based on remaining duration. During the burst, Awakening reduces the skill cooldown by 18%, and using the burst resets that cooldown.
Handling and upgrades
Razor's normal string has four strikes. His charged attack spins continuously, consuming 40 Stamina per second for up to five seconds before a stronger final slash; this option is unavailable while the Wolf Within is active. For a burst-centered build, consider burst levels and normal-attack levels because the companion strikes alongside his normal attacks. Skill levels improve the press and hold hits. Ascension supports general progression. When his Energy is below 50%, Hunger increases his Energy Recharge by 30%, which can help when he is short of a burst.
Limits and alternatives
Razor needs field time to benefit from the Wolf Within; switching out ends the stance. The stance disables charged attacks, so do not plan around his spinning charged attack during it. Razor's passive reduces party sprint stamina use by 20%, but does not stack with an identical passive.
Limitations and tradeoffs
His 80-Energy burst is tied to a field-time window and ends when he leaves the field.
The burst disables charged attacks, removing the spinning attack option during its duration.
Common mistakes to avoid
Using hold skill for energy while forgetting it consumes every stored Electro Sigil.
Switching out during Lightning Fang and ending the companion effect.
Attempting charged attacks during the burst, when they are disabled.
Effects and reference details
Steel Fang · Normal attack
Normal Attack Performs up to 4 consecutive strikes.
Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
1-Hit DMG
95.9%
95.9%
2-Hit DMG
82.6%
82.6%
3-Hit DMG
103%
103%
4-Hit DMG
136%
136%
Charged Attack Cyclic DMG
62.5%
62.5%
Charged Attack Final DMG
113%
113%
Charged Attack Stamina Cost
40.0/s
40.0/s
Max Duration
5.0s
5.0s
Plunge DMG
82.0%
82.0%
Low/High Plunge DMG
164%/205%
164%/205%
Claw and Thunder · Elemental skill
Hunts his prey using the techniques taught to him by his master and his lupical.
Press Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.
Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Press Skill DMG
199%
199%
Hold Skill DMG
295%
295%
Energy Recharge Bonus
20% per Electro Sigil
20% per Electro Sigil
Energy Regenerated
5.0 per Electro Sigil Absorbed
5.0 per Electro Sigil Absorbed
Electro Sigil duration
18.0s
18.0s
Press CD
6.0s
6.0s
Hold CD
10.0s
10.0s
Lightning Fang · Elemental burst
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration.
The Wolf Within ·Strikes alongside Razor's normal attacks, dealing Electro DMG. ·Raises Razor's ATK SPD and Electro RES. ·Causes Razor to be immune to DMG inflicted by the Electro-Charged status. ·Disables Razor's Charged Attacks. ·Increases Razor's resistance to interruption.
These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
Effect
Level 1
Level 1
Burst DMG
160%
160%
Soul Companion DMG
24.0% Normal Attack DMG
24.0% Normal Attack DMG
Normal ATK SPD Bonus
26%
26%
Electro RES Bonus
80%
80%
Duration
15.0s
15.0s
CD
20.0s
20.0s
Energy Cost
80
80
Awakening
Decreases Claw and Thunder's CD by 18%. Using Lightning Fang resets the CD of Claw and Thunder.
Hunger
When Razor's Energy is below 50%, increases Energy Recharge by 30%.
Wolvensprint
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.