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Sigewinne
Genshin Impact · Character

Sigewinne

Hydro healer and off-field skill damage support

Released Jun 25, 2024

Sigewinne is a Hydro bow character built around a bouncing skill that damages nearby enemies and heals party members, followed by a Burst that deals area Hydro damage. Use her when you want healing from a skill that can bounce between opponents, or when off-field party members can use her conditional Elemental Skill damage increase.

ElementHydroWeaponBowRarity5
Sigewinne GUIDE

Understand Sigewinne

Useful when…

  • Healing nearby party members through skill bounces
  • Hydro damage against nearby opponents
  • Increasing certain off-field party members' Elemental Skill damage
  • Underwater emergency healing

Bubblebalm behavior and healing

Rebound Hydrotherapy launches one Bolstering Bubblebalm that bounces among nearby opponents, dealing Hydro damage based on Sigewinne's Max HP and healing nearby party members other than Sigewinne on each bounce. After five bounces, it disappears and heals Sigewinne based on her Max HP. If no opponents are present, it bounces nearby. Only one Bubblebalm created by Sigewinne can exist at a time. Holding the skill enters aiming mode and grows the bubble by up to two tiers; each tier adds 5% damage and 5% healing. Each bounce lowers it by one tier until it returns to normal size. Larger bubbles can imprison weaker opponents. The skill also creates two Sourcewater Droplets, each of which grants Sigewinne a Bond of Life worth 10% of her Max HP when collected. Clearing that Bond restores 1 Energy per 2,000 HP of Bond cleared, up to 5 Energy. The skill has an 18-second cooldown.

Burst, passives, and investment

Super Saturated Syringing deals area Hydro damage based on Sigewinne's Max HP and absorbs up to two nearby Sourcewater Droplets when used. It lasts 2.5 seconds, has an 18-second cooldown, and costs 70 Energy. Requires Appropriate Rest gives her 8% Hydro DMG Bonus and 10 Convalescence stacks for 18 seconds after Rebound Hydrotherapy. When nearby off-field party members other than Sigewinne deal damage with Elemental Skills, a stack is consumed and that damage instance increases; each 1,000 Max HP above 30,000 adds 80 damage, up to 2,800. This is specifically an off-field Elemental Skill condition, not a general bonus to all attacks. Detailed Diagnosis, Thorough Treatment increases a healing instance by 3% per 1,000 HP of current Bonds of Life across the party, up to 30%. Raise the skill if its recurring healing and damage are the reason to use her; raise the Burst if you use its separate area hit. The support passive's listed HP threshold makes Max HP relevant when pursuing its damage increase.

Limits and underwater utility

The underwater Emergency Dose heals the active character over 2.5 seconds when their HP falls below 50%, restoring an amount equal to 50% of Max HP. It also decreases that character's All Elemental and Physical RES by 10% for 10 seconds, and can trigger at most once every 20 seconds. The heal therefore comes with a temporary resistance cost. Her skill does not heal Sigewinne on each bounce; her own listed recovery comes after the fifth bounce. The bubble grows only while holding the skill, and each bounce reduces its tier, so do not assume maximum size or bonus throughout all bounces. Mualani, Furina, and Tartaglia share Hydro, but the supplied comparison details do not establish equivalent healing or off-field skill support.

Limitations and tradeoffs

  • Holding the skill increases bubble size and healing per tier but takes time, and each bounce reduces the tier.
  • Her off-field Skill damage increase uses a limited stack count and applies only to eligible party members' Elemental Skill damage.
  • Underwater emergency healing lowers resistances temporarily.

Common mistakes to avoid

  • Expecting the Bolstering Bubblebalm to heal Sigewinne on every bounce; her own listed heal occurs after bounce five.
  • Treating the Convalescence bonus as a general damage increase instead of a limited bonus for eligible off-field Elemental Skill hits.
  • Ignoring the underwater resistance decrease attached to Emergency Dose.

Effects and reference details

Targeted Treatment · Normal attack

Normal Attack
Performs up to 3 consecutive attacks.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
1-Hit DMG52.6%52.6%
2-Hit DMG51.1%51.1%
3-Hit DMG78.3%78.3%
Aimed Shot43.9%43.9%
Fully-Charged Aimed Shot124.0%124.0%
Mini-Stration Bubble DMG24.8%24.8%
Plunge DMG56.8%56.8%
Low/High Plunge DMG113.6%/141.9%113.6%/141.9%
Rebound Hydrotherapy · Elemental skill

Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.
Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.
After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.
When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Hold
Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!
The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.
After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Arkhe: Ousia
Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
Bolstering Bubblebalm DMG2.28% Max HP2.28% Max HP
Bolstering Bubblebalm Healing2.80% Max HP+2702.80% Max HP+270
Final Bounce Healing50.0% Max HP50.0% Max HP
Surging Blade DMG0.68% Max HP0.68% Max HP
Surging Blade Interval10.0s10.0s
CD18.0s18.0s
Super Saturated Syringing · Elemental burst

Takes out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP.
In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range when she uses this skill.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
Skill DMG11.8% Max HP11.8% Max HP
Duration2.5s2.5s
CD18.0s18.0s
Energy Cost7070
Requires Appropriate Rest

Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.

Detailed Diagnosis, Thorough Treatment

When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.

Emergency Dose

While underwater, heals your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

References and version

Game data version: 7.1

Sigewinne — Genshin Impact Wiki ↗genshin-impact.fandom.com ↗
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Targeted TreatmentNormal attack
Rebound HydrotherapyElemental skill
Super Saturated SyringingElemental burst

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