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Skirk
Genshin Impact · Character

Skirk

Cryo sword damage dealer whose kit rewards building Serpent’s Subtlety and using a Hydro/Cryo party. Consider Skirk when you can support her mode-specific attacks and want a burst fueled by her own resource rather than Elemental Energy.

Released Jun 18, 2025

Skirk is a five-star Cryo sword character. Her skill grants Serpent’s Subtlety and can switch her into Seven-Phase Flash, where her burst becomes a special attack. Outside that mode, her burst spends Serpent’s Subtlety. Nearby Hydro and other Cryo characters can also grant Death’s Crossing stacks that strengthen her attacks.

ElementCryoWeaponSwordRarity5
Skirk GUIDE

Understand Skirk

Useful when…

  • Use her tap skill to enter Seven-Phase Flash, or hold it for rapid, steerable movement with increased interruption resistance and water traversal.
  • Build Serpent’s Subtlety through skill use and, with the relevant ascension talent unlocked, absorb Void Rifts generated by nearby reactions.
  • Consider her in a party made entirely of Hydro and Cryo characters, with at least one of each, to activate her Elemental Skill Level bonus.
  • Use her as an on-field Cryo attacker when she can benefit from Hydro/Cryo teammates that grant Death’s Crossing.

Skill modes and resource loop

Havoc: Warp has two distinct uses. Tap grants 45 Serpent’s Subtlety and switches Skirk to Seven-Phase Flash for 12.5 seconds. Hold also grants 45 points, then lets her move quickly with increased interruption resistance; she can steer and move on water, and can end the movement early by using the skill again. Her burst is resource-driven rather than reliant on Elemental Energy. Outside Seven-Phase Flash, Havoc: Ruin is available at 50 or more Serpent’s Subtlety, consumes all of it, and deals consecutive Cryo slashes in an area. Each point above 50 increases an instance’s damage, counting at most 12 points for that bonus. In Seven-Phase Flash, the burst is replaced by Havoc: Extinction, which can be used without spending Serpent’s Subtlety. It grants All Shall Wither until the mode ends; after unlocking Reason Beyond Reason, it can also absorb nearby Void Rifts. While the effect is active, normal attacks that hit gain increased damage, once every 0.1 seconds, for up to 10 triggers. Rift absorption further increases that normal-attack damage. The skill has an 8-second cooldown, while the standard burst has a 15-second cooldown.

Rifts and party conditions

Reason Beyond Reason creates a Void Rift when nearby party members trigger Frozen, Superconduct, Stellar-Conduct, Cryo Swirl, Stellar Swirl, or Cryo Crystallize against opponents. It can trigger once every 2.5 seconds, and at most three rifts created by Skirk herself can exist at once. She absorbs rifts by hitting an opponent with a charged attack in Seven-Phase Flash, using Havoc: Extinction during that mode, or holding Havoc: Warp to move rapidly. Each absorbed rift grants 8 Serpent’s Subtlety, so this talent links reaction activity to her own burst resource and enhanced mode attacks. Return to Oblivion grants Death’s Crossing when nearby Hydro characters hit opponents with Hydro attacks or nearby Cryo characters other than Skirk hit with Cryo attacks. Each such party member can grant at most one stack, up to three total, lasting 20 seconds with independent timers. These stacks strengthen Seven-Phase Flash normal attacks and Havoc: Ruin burst damage; the listed multipliers rise with stacks. Her passive Mutual Weapons Mentorship raises party members’ Elemental Skill Level by 1 only when all party members are Hydro or Cryo and there is at least one of each element. This is a narrow composition condition, not a general team-wide bonus.

Practical attack and investment priorities

Her normal sequence has up to five attacks. Charged attacks consume 20 Stamina and hurl a spinning crystal spear; in Seven-Phase Flash, charged attacks can also absorb nearby rifts. Prioritize the skill and burst tracks if your plan relies on generating Serpent’s Subtlety, entering Seven-Phase Flash, and using either burst form. Normal-attack investment is relevant when Skirk spends time attacking in her mode, particularly because Havoc: Extinction’s effect triggers from normal-attack hits. The three combat tracks each reach level 10; the examples show that the final upgrade step has a high Mora and material cost and requires a Crown of Insight. Ascension is its own progression track. Concentrate investment on the tracks that match the mode and attacks you actually use rather than treating all three as equally necessary.

Limitations and common mistakes

Havoc: Ruin cannot be used until Skirk has at least 50 Serpent’s Subtlety, and it consumes the whole reserve; having more than 62 does not increase the stated over-50 bonus further. In Seven-Phase Flash, the burst changes to Havoc: Extinction, so do not expect the standard burst’s resource spending or slashes during that mode. Death’s Crossing requires hits from nearby Hydro or other Cryo party members; Skirk herself does not supply a stack through her own Cryo hits. The party skill-level bonus requires both elements and excludes any other party element. Rift generation is limited by its trigger interval and three-rift cap, while rift absorption requires one of the specified actions. These conditions make her enhanced effects depend on both mode and party actions.

Limitations and tradeoffs

  • Her burst uses Serpent’s Subtlety, so its availability depends on skill use and any Void Rift absorption rather than Elemental Energy.
  • Her special burst and rift-enhanced normal attacks only operate in Seven-Phase Flash; the standard burst has different resource and damage behavior.
  • Her party bonuses require a restricted Hydro/Cryo composition, and Death’s Crossing stacks require other characters to hit enemies.

Common mistakes to avoid

  • Trying to use Havoc: Ruin below 50 Serpent’s Subtlety or overlooking that it spends all current points.
  • Expecting Havoc: Ruin while Seven-Phase Flash is active; the mode replaces it with Havoc: Extinction.
  • Expecting Skirk’s own Cryo hits to grant Death’s Crossing, which is granted by Hydro party members or other Cryo party members.
  • Assuming rifts accumulate without limit; Skirk can have at most three of her own rifts on the field.

Effects and reference details

Havoc: Sunder · Normal attack

Normal Attack
Performs up to 5 consecutive attacks.

Charged Attack
Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
1-Hit DMG54.5%54.5%
2-Hit DMG49.8%49.8%
3-Hit DMG32.4%+32.4%32.4%+32.4%
4-Hit DMG60.8%60.8%
5-Hit DMG82.9%82.9%
Charged Attack DMG66.8%×266.8%×2
Charged Attack Stamina Cost20.020.0
Plunge DMG63.9%63.9%
Low/High Plunge DMG128%/160%128%/160%
Havoc: Warp · Elemental skill

Imitates the combat style of "The Foul." Produces different effects depending on whether you Tap or Hold.

Tap
Skirk gains 45 **Serpent's Subtlety** and switches to **Seven-Phase Flash** mode.

Hold
Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state.
During this time, Skirk can control her movement direction and move atop water. She can also use this Skill again to end rapid movement prematurely.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
1-Hit DMG132.8%132.8%
2-Hit DMG119.8%119.8%
3-Hit DMG75.7%+75.7%75.7%+75.7%
4-Hit DMG80.5%+80.5%80.5%+80.5%
5-Hit DMG196.6%196.6%
Charged Attack DMG44.5%×344.5%×3
Charged Attack Stamina Cost20.020.0
Plunge DMG63.9%63.9%
Low/High Plunge DMG128%/160%128%/160%
Seven-Phase Flash Mode Duration12.5s12.5s
Max Serpent's Subtlety100.0100.0
CD8.0s8.0s
Havoc: Ruin · Elemental burst

Skirk's Elemental Burst is not reliant on Elemental Energy but instead on **Serpent's Subtlety**.
When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose.

When Skirk is in **Seven-Phase Flash** mode, Havoc: Ruin will be replaced by Havoc: Extinction.

Havoc: Extinction
A special Elemental Burst that can be used even without consuming Serpent's Subtlety.
After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Ascension Talent **Reason Beyond Reason**, she can also absorb nearby Void Rifts.
While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed.
This effect will be canceled when it has triggered 10 times.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
Slash DMG122.8% ×5122.8% ×5
Final Slash DMG204.6%204.6%
Serpent's Subtlety Bonus19.32% ATK Per Point19.32% ATK Per Point
0/1/2/3 Void Rift Absorption DMG Bonus3.5%/6.6%/8.8%/11.0%3.5%/6.6%/8.8%/11.0%
CD15.0s15.0s
Reason Beyond Reason

When nearby party members trigger Frozen, Superconduct, Stellar-Conduct, Cryo Swirl, Stellar Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.

Skirk can use the following methods to absorb nearby Void Rifts:
· When she hits an opponent with a Charged Attack in her **Seven-Phase Flash** mode.
· When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode.
· When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement.

Each Rift absorbed will grant her 8 **Serpent's Subtlety** points.

Return to Oblivion

When nearby Hydro party members' Hydro attacks hit opponents, or when nearby Cryo party members apart from Skirk hit opponents with Cryo attacks, Skirk will gain the "Death's Crossing" effect for 20s. Max 3 stacks, each stack's duration is counted independently.
Each character can grant Skirk at most 1 "Death's Crossing" stack by this means.
Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in **Seven-Phase Flash** mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.

Mutual Weapons Mentorship

When all party members are either Hydro or Cryo, and if there is at least 1 Hydro and 1 Cryo character, your own party members' Elemental Skill Level is increased by 1.

References and version

Game data version: 7.1

Skirk — Genshin Impact Wiki ↗genshin-impact.fandom.com ↗
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