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Venti
Genshin Impact · Character

Venti

Anemo bow support and crowd-control specialist

Released Sep 28, 2020

Venti uses Anemo crowd control to gather opponents with his Burst and can launch enemies with his Skill. Consider him when enemies can be affected by the Stormeye’s pull or when you value his energy restoration and gliding utility. His Burst absorbs one eligible element at most once per use, so its added damage depends on contact with an elemental type.

ElementAnemoWeaponBowRarity5
Venti GUIDE

Understand Venti

Useful when…

  • Grouping opponents and dealing continuous Anemo damage with Wind’s Grand Ode.
  • Launching enemies with Skyward Sonnet or creating an upcurrent with its held version.
  • Restoring Energy after Burst and reducing party gliding stamina consumption.

What do his Skill and Burst do?

Skyward Sonnet’s press version creates a Wind Domain at an opponent’s location, dealing area Anemo damage and launching opponents. Holding it creates a larger domain centered on Venti, launches affected opponents, and lifts Venti into the air; the hit enemies fall slowly. His passive makes the held Skill create a 20-second upcurrent. Wind’s Grand Ode fires an arrow that creates a Stormeye, which pulls opponents in and deals continuous Anemo damage. If it contacts Hydro, Pyro, Cryo, or Electro, it adds damage of that element. Elemental Absorption can happen only once per Burst use. [Source](evidence)

When is Venti a practical choice?

Use him when the opponents you face can be pulled by the Stormeye; the described pull and slow fall provide control alongside damage. The Burst costs 60 Energy and lasts eight seconds. After its effects end, his Stormeye passive restores 15 Energy to Venti, plus 15 Energy to party members of the absorbed element if absorption occurred. That makes element contact relevant both to the Burst’s added elemental damage and to its specified party Energy return. His passive also reduces gliding stamina consumption by 20% for party members, but does not stack with another passive that provides the exact same effect. [Source](evidence)

Which upgrades make sense?

The Burst track raises Wind’s Grand Ode’s Anemo and additional elemental damage, making it central when you use the Stormeye. Skill levels improve its press and held hits; the Normal Attack track is a separate bow sequence and charged Anemo shot. Ascension uses Vayuda Turquoise, Cecilia, and Slime materials, with Hurricane Seed shown at later stages. A listed level 9-to-10 talent step costs 700,000 Mora, 16 Philosophies of Ballad, 12 Slime Concentrate, two Tail of Boreas, and a Crown of Insight. Invest in the talents used for your role rather than assuming all three contribute equally. [Source](evidence)

What are his constraints?

Burst absorption requires the Stormeye to contact an eligible element, and only one elemental absorption occurs per use. The held Skill’s upcurrent requires holding the Skill; the press version does not have that stated effect. Gliding stamina reduction is not additive with identical passive effects.

Limitations and tradeoffs

  • The Burst’s elemental damage and matching Energy return require contact with an eligible element.
  • Held Skill creates an upcurrent but has a longer listed cooldown than press.
  • Gliding stamina reduction does not stack with an identical passive effect.

Common mistakes to avoid

  • Assuming the Stormeye absorbs multiple elements in one use.
  • Using press Skill while expecting the held version’s upcurrent.
  • Counting duplicate gliding-stamina passives as cumulative.

Effects and reference details

Divine Marksmanship · Normal attack

Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
1-Hit DMG20.4%+20.4%20.4%+20.4%
2-Hit DMG44.4%44.4%
3-Hit DMG52.4%52.4%
4-Hit DMG26.1%+26.1%26.1%+26.1%
5-Hit DMG50.7%50.7%
6-Hit DMG71.0%71.0%
Aimed Shot43.9%43.9%
Fully-Charged Aimed Shot124%124%
Plunge DMG56.8%56.8%
Low/High Plunge DMG114%/142%114%/142%
Windsunder Arrow DMG160.0% Normal Attack DMG160.0% Normal Attack DMG
Skyward Sonnet · Elemental skill

O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

Press
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
Press DMG276%276%
Press CD6.0s6.0s
Hold DMG380%380%
Hold CD15.0s15.0s
Wind's Grand Ode · Elemental burst

Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.

Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
DoT37.6%37.6%
Additional Elemental DMG18.8%18.8%
Duration8.0s8.0s
CD15.0s15.0s
Energy Cost6060
Embrace of Winds

Holding Skyward Sonnet creates an upcurrent that lasts for 20s.

Stormeye

Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end.
If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.

Windrider

Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

References and version

Game data version: 7.1

Venti — Genshin Impact Wiki ↗genshin-impact.fandom.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗

Original data record ↗

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Purchased talentsCurrentTarget
Divine MarksmanshipNormal attack
Skyward SonnetElemental skill
Wind's Grand OdeElemental burst

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