Understand Beacon of the Reed Sea
Useful when…
- Use on a claymore wielder who benefits from CRIT Rate and ATK and can trigger the Skill-hit condition.
- Consider its Max HP bonus when the wielder is not protected by a shield and can use the additional HP.
What does the weapon grant?
At refinement 1, hitting an opponent with the wielder's Elemental Skill grants 20% ATK for 8 seconds; taking damage grants another 20% ATK for 8 seconds. The effects can trigger while the wielder is off-field. When the wielder is not protected by a shield, Max HP increases by 32%. Refinements raise each ATK bonus to 25%, 30%, 35%, and 40%, and the unshielded HP bonus to 40%, 48%, 56%, and 64%. The description gives separate triggers and durations; it does not state that taking damage is required for the Skill-hit bonus.
Who should consider it?
CRIT Rate is useful to damage-focused claymore users, and the timed ATK effects suit a wielder who can land a Skill hit and, if safe, take damage during combat. The off-field trigger clause lets the effects activate while the character is away from the field, but does not change their stated 8-second duration. The HP increase applies only while the character is not protected by a shield, so shield use changes that part of the weapon's value.
What is the sensible investment order?
Ascension advances through stage 6, with the supplied examples listing costs at stages 0→1, 3→4, and 5→6. Refinement consumes a duplicate R1 Beacon at each step plus Mora and increases the stated ATK and HP percentages. Ascension improves the weapon's level and base stats; refinement specifically strengthens its passive. Since copies are consumed, refinement is a separate investment decision rather than a prerequisite for using the weapon.
How do the listed claymore alternatives differ?
Ultimate Overlord's Mega Magic Sword provides Energy Recharge and ATK bonuses, including an additional amount based on Melusines helped in Merusea Village. A Teaspoon of Transcendence has CRIT DMG and requires Charged Attack hits for its Stellar-Conduct and Stellar Swirl reaction bonus. A Thousand Blazing Suns grants ATK and CRIT DMG after using a Skill or Burst, with additional stated behavior in Nightsoul's Blessing. Each has different stats and conditions; none duplicates Beacon's combination of Skill-hit and damage-taking ATK triggers with an unshielded HP bonus.
Limitations and tradeoffs
- The Max HP increase is conditional on the wielder not being protected by a shield.
- One ATK trigger requires taking damage, and both listed ATK effects last 8 seconds.
- Refinement consumes duplicate copies for incremental passive increases.
Common mistakes to avoid
- Expecting the Max HP bonus while the wielder is protected by a shield.
- Treating the Skill-hit and damage-taking triggers as a single required sequence.
- Assuming the ATK bonuses last longer than their stated 8 seconds.






