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Cashflow Supervision
Genshin Impact · Weapon

Cashflow Supervision

CRIT Rate catalyst for HP-change attack damage

Released Oct 17, 2023

Cashflow Supervision is a five-star catalyst with a CRIT Rate secondary stat and an ATK increase. Changes to the wielder's current HP build stacks that improve Normal Attack, Charged Attack, and Stellar-Conduct damage; at three stacks, the weapon also increases ATK SPD. Consider it for a catalyst user whose kit or support can repeatedly change their HP and whose damage uses these attack types.

WeaponCatalystRarity5Base ATK48Secondary statCRIT Rate
Cashflow Supervision GUIDE

Understand Cashflow Supervision

Useful when…

  • Catalyst damage built around Normal or Charged Attacks while the wielder's HP rises or falls.
  • A wielder who can maintain the three-stack ATK SPD bonus through repeated HP changes.

How do the effect and stacks work?

At refinement 1, Cashflow Supervision grants 16% ATK. When the wielder's current HP increases or decreases, they gain a stack lasting four seconds: each stack adds 16% Normal Attack DMG and 14% Charged Attack DMG and Stellar-Conduct DMG. There can be three stacks, and the effect can trigger once every 0.3 seconds. At three stacks, ATK SPD increases by 8%. The weapon's CRIT Rate secondary stat is always present; the attack bonuses and speed increase depend on HP changes.

Who can make practical use of it?

Look for catalyst users who deal a meaningful share of their damage through Normal or Charged Attacks and can reliably cause their current HP to change. A team or kit that does not change the wielder's HP will leave the stack-based portion inactive. Stellar-Conduct is named separately in the effect, so do not assume the bonus applies to other damage types merely because the wielder uses a catalyst.

How does it compare with other catalysts?

A Thousand Floating Dreams emphasizes Elemental Mastery or elemental damage based on teammates' Elemental Types, and also grants Elemental Mastery to nearby party members. It suits a different set of scaling and party conditions. Angelos' Heptades requires its wielder to create a Shield for its damage and Energy effects; it also has a special Hexerei clause. Neither comparison reproduces Cashflow Supervision's HP-change stacks. Apprentice's Notes has no secondary stat or refinement effect listed.

What should be upgraded first?

Ascension advances the weapon through stages 0–6. Refinement raises the listed bonuses: from refinement 1 to 5, ATK rises from 16% to 32%, Normal Attack DMG per stack from 16% to 32%, Charged Attack and Stellar-Conduct DMG per stack from 14% to 28%, and three-stack ATK SPD from 8% to 16%. Refinement requires sacrificing another copy, so its value depends on how consistently the wielder can activate and use the stacks.

Limitations and tradeoffs

  • Stack effects require current HP to increase or decrease and last only four seconds.
  • The listed damage bonuses cover Normal Attacks, Charged Attacks, and Stellar-Conduct, not every damage type.
  • Refinement consumes another copy.

Common mistakes to avoid

  • Assuming the stack effect activates just because the wielder is injured or has low HP; the effect requires HP to change.
  • Expecting the three-stack ATK SPD bonus before reaching three stacks.
  • Applying the listed attack bonuses to damage types the weapon does not name.

Effects and reference details

Refinement effects

R1 ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG is increased by 16%, Charged Attack DMG is increased by 14%, and Stellar-Conduct DMG is increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.

R2 ATK is increased by 20%. When current HP increases or decreases, Normal Attack DMG is increased by 20%, Charged Attack DMG is increased by 17.5%, and Stellar-Conduct DMG is increased by 17.5% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 10%.

R3 ATK is increased by 24%. When current HP increases or decreases, Normal Attack DMG is increased by 24%, Charged Attack DMG is increased by 21%, and Stellar-Conduct DMG is increased by 21% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 12%.

R4 ATK is increased by 28%. When current HP increases or decreases, Normal Attack DMG is increased by 28%, Charged Attack DMG is increased by 24.5%, and Stellar-Conduct DMG is increased by 24.5% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 14%.

R5 ATK is increased by 32%. When current HP increases or decreases, Normal Attack DMG is increased by 32%, Charged Attack DMG is increased by 28%, and Stellar-Conduct DMG is increased by 28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 16%.

References and version

Game data version: 7.1

Cashflow Supervision — Genshin Impact Wiki ↗
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