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Dawning Frost
Genshin Impact · Weapon

Dawning Frost

Charged Attack and Skill hit catalyst granting temporary Elemental Mastery

Released Oct 22, 2025

Dawning Frost is a 4-star catalyst with 42.401 base ATK and CRIT DMG as its secondary stat. Hitting an opponent with a Charged Attack grants Elemental Mastery for 10 seconds; hitting with an Elemental Skill grants a separate listed Elemental Mastery increase for 10 seconds. At R1 the increases are 72 and 48 respectively, rising to 144 and 96 at R5. Consider it for a catalyst user who can land those attacks and benefits from Elemental Mastery during the resulting windows.

WeaponCatalystRarity4Base ATK42Secondary statCRIT DMG
Dawning Frost GUIDE

Understand Dawning Frost

Useful when…

  • A catalyst wielder who regularly hits with Charged Attacks and benefits from temporary Elemental Mastery.
  • A build that can also land Elemental Skill hits to gain the separately described 10-second Elemental Mastery effect.

Two separate hit conditions

A Charged Attack hit on an opponent grants 72 Elemental Mastery for 10 seconds at R1. An Elemental Skill hit grants 48 Elemental Mastery for 10 seconds at R1. At R5, these amounts become 144 and 96. The conditions are hits, not merely using the attack or Skill; the supplied effect does not specify additional behavior for overlapping windows, stacking, or refreshing.

When to consider it

Consider Dawning Frost when a catalyst wielder can land the relevant hits and Elemental Mastery benefits their damage. Its CRIT DMG secondary stat may also fit a damage build, while the passive adds temporary Elemental Mastery after the two specified hit types. A Thousand Floating Dreams instead grants the wielder party-composition-based Elemental Mastery or elemental DMG bonuses and shares Elemental Mastery with other nearby party members. Angelos' Heptades has an ATK secondary stat and requires the wielder to create a Shield to trigger its party damage and Energy effects. Those conditions make them distinct choices, not direct replacements for Dawning Frost's hit-triggered bonuses.

Progression and refinement

Weapon ascension progresses through six stages; listed examples include 5,000 Mora for stage 0 to 1 and 45,000 Mora for stage 5 to 6, alongside materials. Refinement consumes a duplicate copy and Mora. The listed Mora costs range from 1,000 for R1 to R2 to 8,000 for R4 to R5. Each refinement raises the Charged Attack bonus by 18 Elemental Mastery and the Skill hit bonus by 12. Refinement is most relevant when the wielder can use both triggers and makes good use of the temporary stat increases.

Timing and trigger pitfalls

Both bonuses last 10 seconds, and each requires the corresponding attack to hit an opponent. Using a Charged Attack without a hit does not meet its condition, and Skill use alone does not meet the Skill condition. Do not assume that the two effects stack or refresh in a particular way; only their separate triggers, amounts, and durations are specified. Apprentice's Notes is a basic 1-star catalyst with no listed secondary stat or refinement effect, so it does not offer these Elemental Mastery windows.

Limitations and tradeoffs

  • The Elemental Mastery bonuses are temporary and require hits from the specified attack types.
  • The Skill hit bonus is smaller than the Charged Attack hit bonus at each listed refinement.
  • Refinement consumes duplicate copies.

Common mistakes to avoid

  • Confusing Skill use with the required Skill hit on an opponent.
  • Assuming a Charged Attack grants its bonus without hitting an opponent.
  • Assuming the two Elemental Mastery effects stack or refresh in an unspecified way.

Effects and reference details

Refinement effects

R1 For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 72. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 48.

R2 For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 90. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 60.

R3 For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 108. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 72.

R4 For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 126. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 84.

R5 For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 144. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 96.

References and version

Game data version: 7.1

Dawning Frost — Genshin Impact Wiki ↗
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