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Forged by the Golden Melody
Genshin Impact · Weapon

Forged by the Golden Melody

Rotating-buff claymore

Released Aug 12, 2026

Forged by the Golden Melody is a four-star claymore whose Harmonic Movement cycles among ATK, Elemental Mastery, and Stellar Glimmer reaction damage bonuses every 10 seconds. Consider it when the wielder benefits from these changing effects and can trigger Stellar Glimmer to copy the currently active buff for an additional duration.

WeaponClaymoreRarity4Base ATK42Secondary statCRIT Rate
Forged by the Golden Melody GUIDE

Understand Forged by the Golden Melody

Useful when…

  • Use it when the wielder can benefit from the rotating ATK, Elemental Mastery, and Stellar Glimmer reaction bonuses.
  • In a Stellar Glimmer setup, trigger the reaction while the useful Harmonic Movement is active to gain the matching Contrapuntal instance.

Rotating effect

The weapon has 42.40 Base ATK and CRIT Rate as its secondary stat. Every 10 seconds, Harmonic Movement changes in this order: ATK, Elemental Mastery, then Stellar Glimmer reaction damage. At Refinement 1 those bonuses are +18% ATK, +120 Elemental Mastery, and +28% Stellar Glimmer reaction damage. Each Harmonic Movement instance lasts 10 seconds, and it can trigger while its wielder is off-field. The cycle makes the benefit time-dependent: the active bonus changes rather than remaining one chosen stat.

Stellar Glimmer interaction

Triggering a Stellar Glimmer reaction grants an additional 12-second Harmonic Movement: Contrapuntal instance with the same effect as the Harmonic Movement that was active at the moment of the reaction. This copied instance stacks with the original effect and can trigger once every 12 seconds. The timing matters: triggering Stellar Glimmer during the ATK phase copies ATK, while a reaction during the Elemental Mastery or reaction-damage phase copies that respective effect.

Investment and comparisons

Ascension progresses through six stages, with listed example costs in Mora and weapon materials. Refinement consumes a duplicate and Mora; each rank increases the three cycling bonuses. At Refinement 5 they reach +36% ATK, +240 Elemental Mastery, and +56% Stellar Glimmer reaction damage. Refinement is most relevant when the wielder benefits from the cycle and can use the copied effect; otherwise the copies may be more valuable for another weapon. Ultimate Overlord’s Mega Magic Sword provides Energy Recharge and ATK, including a conditional additional ATK amount tied to Merusea Village Melusines helped. A Teaspoon of Transcendence gives ATK and boosts Stellar-Conduct and Stellar Swirl after Charged Attack hits. A Thousand Blazing Suns uses Skill or Burst to trigger timed ATK and CRIT DMG, with additional extension and Nightsoul’s Blessing conditions. These are different stat profiles and conditions, not automatic substitutes.

Limitations and tradeoffs

  • The main bonus rotates every 10 seconds, so the useful stat may not be active when needed.
  • The extra 12-second instance requires triggering Stellar Glimmer and copies only the currently active Harmonic Movement.

Common mistakes to avoid

  • Assuming the ATK, Elemental Mastery, and reaction bonus are all provided together by the base 10-second cycle.
  • Triggering Stellar Glimmer without checking which Harmonic Movement is active, then expecting a different effect to be copied.

Effects and reference details

Refinement effects

R1 Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +18% ATK > +120 Elemental Mastery > +28% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field. Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.

R2 Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +22.5% ATK > +150 Elemental Mastery > +35% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field. Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.

R3 Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +27% ATK > +180 Elemental Mastery > +42% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field. Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.

R4 Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +31.5% ATK > +210 Elemental Mastery > +49% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field. Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.

R5 Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +36% ATK > +240 Elemental Mastery > +56% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field. Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.

References and version

Game data version: 7.1

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