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Iron Sting
Genshin Impact · Weapon

Iron Sting

Elemental Mastery sword with stackable damage bonus

Released Sep 28, 2020

Iron Sting is a 4-star sword with Elemental Mastery and a damage bonus triggered by dealing Elemental DMG. The bonus lasts 6 seconds, stacks twice, and can trigger once per second. Consider it when the wielder deals Elemental DMG and can benefit from both its secondary stat and the all-damage bonus.

WeaponSwordRarity4Base ATK42Secondary statElemental Mastery
Iron Sting GUIDE

Understand Iron Sting

Useful when…

  • Gaining Elemental Mastery from the weapon’s secondary stat.
  • Building up its damage bonus by dealing Elemental DMG.

How does the passive build?

Dealing Elemental DMG increases all DMG by 6% for 6 seconds at refinement 1, up to two stacks; it can occur once every second. At refinement 5, each stack gives 12%. The weapon’s secondary stat is Elemental Mastery. The stated trigger is dealing Elemental DMG, so the bonus is not described as requiring a Skill or a reaction.

When should you consider it?

It fits a sword wielder who deals Elemental DMG and can use Elemental Mastery. Repeated Elemental DMG can build the two stacks subject to the once-per-second trigger, while the 6-second duration means the bonus needs continued triggering to remain refreshed. The passive increases all DMG, as stated, rather than a listed attack mode alone.

Refinement investment

Refinement raises each stack from 6% to 12% all DMG across ranks 1–5. Ascension raises the weapon through six stages, and refinement consumes a duplicate copy. Consider refining when the wielder consistently deals Elemental DMG and the added stack value matters to the build.

Other sword effects

Absolution offers CRIT DMG and a damage effect when the wielder’s Bond of Life value increases. Amenoma Kageuchi offers Energy after using a Burst when Skill seeds were accumulated. Aquila Favonia offers ATK and a damage-taking trigger. Their conditions differ from Iron Sting’s Elemental DMG trigger and Elemental Mastery secondary stat.

Limitations and tradeoffs

  • The all-DMG bonus requires dealing Elemental DMG and is limited to two stacks.
  • Each stack lasts 6 seconds, and the trigger can occur only once per second.

Common mistakes to avoid

  • Expecting the all-DMG stacks to build from attacks that do not deal Elemental DMG.
  • Assuming the once-per-second trigger can add multiple stacks in the same second.
  • Treating Elemental Mastery as the passive trigger instead of Elemental DMG.

Effects and reference details

Refinement effects

R1 Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s.

R2 Dealing Elemental DMG increases all DMG by 7.5% for 6s. Max 2 stacks. Can occur once every 1s.

R3 Dealing Elemental DMG increases all DMG by 9% for 6s. Max 2 stacks. Can occur once every 1s.

R4 Dealing Elemental DMG increases all DMG by 10.5% for 6s. Max 2 stacks. Can occur once every 1s.

R5 Dealing Elemental DMG increases all DMG by 12% for 6s. Max 2 stacks. Can occur once every 1s.

References and version

Game data version: 7.1

Iron Sting — Genshin Impact Wiki ↗
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